There was one topic that somebody try suggest AA guns that are already prebuilded in maps. And i really likes that idea. But somebody try to argue with him that AA guns in this game are used only vs infantry becase you know reasons
i use them too for same effect but i thing this should stay like it is.
I want talk only about that AA that could be prebuilded in maps by enviroment. And i created this solution:
This will prevent that prebuilded AA used like anti-infantry weapon
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It has been suggested a lot of times and now I’ll explain why it doesn’t work with the current enlisted
- the maps are too small even in invasion the space given to fight is too little you should place a lot of pre-built AA on the map and this broke a lot of things in the map
- they are easy targets and it is known that the first attack of a CAS is impossible to stop after spawning it would first bomb the area where the AA are
- it is useless to have them if the model is always the same buildable by the engineers since it is not able to shoot down planes
And other things the idea is not bad is the actual game state the problem, the more easy solution is to fix the actual aa and call it a day but the dev…
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Majority of maps are big enough (Fortified district, D-day, Konigsplatz, etc.) PS: They don’t have to be on those little maps, i can survive that
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they should be ez to take out (they are prebuilded so CAS can focus for something else than infantry, at least for second)
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Of course, in the picture I used the model that is currently used but there were other AA that were bigger and stronger and can be burrowed
Yea devs don’t really care to fix little things 
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Even if they add Cannone_da_90

This is an anti tank probably
Next we have this in development

But
They want add 4 plane per side so 8 plane for battle
There was suggestions to fix unstoppable CAS spawn also.
Or an alternative one:
I talk of the first spawn not kamikaze they spawn directly on your head e drop
First one is about that. If you spawn at 75-100 meter right above battlefield, you’ll have very hard time precisely bombing anything.
I dont think the dev implement this because the plane as supposed fly for arrive in the battlezone wy a plane need to fly at 100m for stop kamikaze is sufficient lock him for use a plane for 5 minutes if him die for suicide before the bomb explode
It’s just an option.
I can survive 2 seconds longer. 
Why is it able to reload airborne? Why do we wish to capture something that is constantly bombarded? Useless questions I guess, it’s a game.This is one of the game balancing suggestions, probably nothing to do with realism or reasoning.
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Ist not better after the plane end the ammo force him to retreat is more realistic and belanced but i guess some one at darkflow is a sadic
So AA becomes essential thing that need to be reworked or as many of us suggested prebuilded AA can be solution
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I don’t mind that idea as I don’t want to see AA used to mow down infantry and having pre-built AA, more than enough might bring it up to being effective enough to combat planes as they currently are. A single AA is just not enough and it’s rare to find a single AA being built.
I feel that the problem stems more from how planes are currently than AA. Because it takes so many shots to kill a plane, the AA is useless. You only get a limited time on target with AA and it takes so many shots to kill a plane it is ineffective. So planes need to be more fragile in this regard, they are more like a flying tank currently. If the AA was more effective, we would see more AA being built by engineers, currently it is a waste of time and resources.
As for suicide bombers. This could just be a change in how points are distributed. You get half points for the kill in a plane. You get your other half when you successfully reload at the reload point. This will encourage round trips rather than suicide squads.
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