Each significant balancing change should provide reimbursement measures

Due to the systems in place in this game, once you make certain decisions you can’t go back when balance changes happen unless you pay real money - and that doesn’t sound fair at all.

So far no major changes have screwed up my army composition but they do add up:

  1. Back when Radio Operators were OP and you could call the artillery every 3 seconds, I chose the Radio Operator slot for all my squads where possible - now they are way less useful, yet I can’t pick other progression tree options unless I pay;
  2. Shotguns were amazing during the early days, and I might have spent a generous amount of bronze/silver orders to roll/buy them for all my assaults - now they’ve been nerfed and I can’t really use them anymore, yet all those resources are gone;
  3. Additional reserve slots for soldiers - everyone who picked those upgrades are now damn out of luck since we don’t need reserve soldiers at all - skill points wasted;

Same can be said about things like machine guns, flamethrowers, engineers, snipers first being average and now getting a wild StG in Moscow etc - it’s understandable that changes are expected since it’s technically still a beta, but I believe players shouldn’t be on the receiving end of such changes and should have some reimbursement/reroll posibilities/mitigation measures offered to them in such cases.

9 Likes

at level 32 of the free battle pass you can redeem 1 card for changing upgardes.

1 Like

Yeah but that’s way too scarse and way up the levels to get there while having to suck it up with the decisions you made based on the previous balance. A couple upgrade change cards after each re-balancing would be fair, I beleive.

7 Likes

I agree that significant changes to abilities of each class should give the player the possibility to change the choice in the tech tree where that class is involved.
For instance, if we will have smoke curtains for all radio operators, then we should able to freelye quip a radio operator wherever we had previously chosen another class.
This is a significant issue to be submitted to developers IMHO.

It would be best if they just allowed us to remove the node in squad tree and lowered the level of squad by one so you could change it with a bit of a grind. (same way perks are discarded for troopers) But now once you made decision, it is permanent unless you use BP rewards which are rare - I think there are only 3-4 for entire season - several months or you are forced to spend gold. Given it is beta and changes are frequent you should allow players to adapt their squad layouts to these changes. Also as a beginner you do a lot of decision mistakes because you simply don’t know at that time what is good and what is bad and how many things work as there is basically no tutorial (there is one but it is good only for people who never played any FPS). I think that is also reason why there are so few engineers in Tunisia, experienced player leaves that squad upgrade for later or choose engineer prior unlock but what I see in Tunisia mostly are AT gunners, radiomen and assaults as they are unlocked much sooner and by the time player reaches engineer they cannot change their squad composition.

2 Likes

i mean… it’s a beta.
just like you said.

no excuses to the current state on how it is for certain aspects.
but changes related to equipment and tweaks of weapons ARE to be expected.

i don’t know your current level, but it’s not an " issue " anyway since you get squads with the same loadouts interchamble options.

( Trooper II, MG II, Radio Team II ecc )
so, it’s not actually completely true that you are screwed up.

on shotguns, i would be a blind, and fool if i says otherwise.
there is no reason what soever on their nerf.
my hopes are running thin, but i’m confident shotguns will be glorious once again.
( or more like, return to be what they were supposed to do ).

that is not true.
not at all.

perhaps might not be interested to you, but it can be, and it certainly is usefull for others.

such as my self, and other people with premium slots.

you can increase squads ( for premium ) or you can add more soldiers to the other squad left in reserve. saving you somewhat time to move all your soldiers in the reserve, change squad, swap squad, and re-put every soldier back in the newer squad.

it’s a choice available for those who needs it.

can’t say you are wrong, nor right.

for few reasons.
first, for how much could sound rude, ( i’m somewhat sorry ) but it was your choice. and sounds like you are following the meta much more than functionality or something else.

that’s how it works everywhere.
i don’t think you should be refunded for decisions made in the past. no matter what, those were, and are still your decisions.

because, quite frankly, radio operators and assaulters over snipers ( just because you didn’t knew about upcoming “stg” for moscow, does just gives you any rights for a refound.
especially on a beta.

but that’s just my view. ( and by the way, i made the same " mistakes " if that is how you want to call it. yet, i don’t regret it. )

on the other hand,

it’s… a bit low.

but i don’t know, i don’t think a " free out of jail " type of card just to adress older choices should be given just because at that time you were sure about what you were getting.

but again, that’s just my personal view about it on why you shouldn’t ( or even i to be honest ) get those cards just because things changed.

1 Like

From what I read, I realize that: everything was OP, I was fine, and I got used to this game model. When everything became nerfed, it became a problem, so they need to bring everything back to the previous levels. (If it sounded offensive, sorry, it just a way I see your problems you listed).

I agree that certain classes, like artillery (especially artillery), mortar, flamethrowers (who have recently been updated a bit), if you asked me, require total rework. But wisely. Not outright.

Ps. As for the Mkb (not stg) in the Moscow campaign, I don’t see any problem, as the weapon is only locked to the sniper class, only maximum of three soldiers can have it. It costs an infinite amount of resources to update it to the maximum level, and you also need to have some skill to use it effectively to learn how to properly hold the rof through a low zoom sight.

So, let’s not turn facts into our personal gaming experience.

But… the quicker firing for Arty ONLY applied to the Radio squad?
On any other squad it was the 4 minute countdown…

They were broken to all hell, a Shotgun did over 2k damage, there was no need to aim because the Toz-B guaranteed a kill.
They are still useful, but just because the silver system changed, doesn’t mean you are entitled to getting them back?

Not so much wanted as you are required to have them.
Yes, this need changing.

What?

With new economy of soldiers, 50 reserve is more than enaugh for this.
Back then it was more worh it to grind more squads to get higher reserves for more academy options.
Now i have 120+ reserve in Normandy where i have most squads maxed, and since i freed my soldiers after they gave bronze i have half of that empty, never to be used again.
I kept some funny names dudes, like Micheal Scott and some old vets with not perfect stats.
Now i won’t do same mistake in other campaigns, not worth it anymore.

1-3 squad change orders are fine per season if someone plays one campaign. If they got unlucky with balance and played like 3-4, they will need to play for year to fix mistake that wasn’t theirs.

1 Like