Dynamic Role Assignment: Adaptive Reserve Deployment

This feature introduces an intelligent “Reserve” option that automatically assigns either one of 2 soldier classes to your squad in “Enlisted.” The game analyzes the current game mode and specific battle environment to determine the most tactically advantageous role. This ensures your squad is optimally equipped to face prevalent threats, without requiring manual adjustments from the player before each match. I’ll use this information as an Example:

So what do you think of this Idea for the game, “Enlisted”: Having the game use the Reserve option to (let the game) decide between 2 soldier classes to take into battle based on both the Game Mode and the battle you’re about to enter?

  • Yes
  • No
0 voters

Not sure I understand this idea, could you elaborate, please?

Let me try and explain it to you this way @warfare_master: You have a Rifle Squad, your about to do an invasion game mode, these are 2 in reserve, an Assaulter (For Offensive), a Machine Gunner (for Defense), depending on whether the game makes you attack or defend in an invasion mode, the game will pick the correct soldier for your Squad: If you’re attacking, an Assaulter, If you’re defending, then a Machine Gunner. Does that make sense to you @warfare_master?

Let’s break down this game idea in a simple way @warfare_master, it’s like choosing the right tool for the right job!

Imagine you’re playing “Enlisted” and you have a special “Reserve” slot in your squad. Instead of you having to pick a specific soldier for that slot every time, the game looks at what kind of battle you’re about to jump into. It’s like having a smart assistant who knows what’s coming.

  • The Smart Assistant for Your Squad: This smart assistant then decides between two types of soldiers that would be most helpful for that specific fight. For example, if the game sees you’re going to be on the offense in Invasion Mode, it might automatically put an “Assaulter” in your Reserve slot. But if it’s mostly about defense in Invasion Mode, it might give you a “Machine Gunner” instead.
  • Always Ready, No Fuss: The main goal is to make sure your squad is always prepared for the challenges of the upcoming battle, without you having to constantly switch soldiers around before each match. This means you can focus more on the exciting action and less on the setup, knowing the game has your back in choosing the right specialist for the job.
  • Example: Rifle Squad: You have a Rifle Squad, your about to do an invasion game mode, these are 2 in reserve, an Assaulter (For Offensive), a Machine Gunner (for Defense), depending on whether the game makes you attack or defend in an invasion mode, the game will pick the correct soldier for your Squad: If you’re attacking, an Assaulter, If you’re defending, then a Machine Gunner. Does that make sense to you. Overall, The game simply makes this smart choice for you, based on the mission details.