- Make the squad AIs extremely efficient and accurate but within their field of view and their capability. Then the squad mode which this game was meant to be would come alive. Please make the squad mode come alive Devs. You promised us a game where we would control a squad which have multi-roles and they would perform their roles.
Instead we are just keeping the AIs behind just so that when we die, we can move in with another one - which feels like another life or spawn.
Please make the Squad AI responsive and deadly.
They are already quite deadly. What AI needs is survival instincts.
4 Likes
I dunno man, my AI squad just stands under the blue sky looking at the infinite void thinking why the hell did I enlist in the army and when is this war gonna end. Even in aggressive mode
1 Like
When they are shot at, they can be ok. Itās not amazing but they can score a kill or two.
1 Like
I want them to make more kills so that the domination of a tactical positioning in the street or alleyway becomes more realistic. Right now Iām making the most of the kills which just feels like single player campaign in a FPS where the AIs are there just for immersion.
1 Like
Imho the game would suck **** when the AI is much more deadly. You already get sniped by AI pretty often when holding a position
And making them āintelligentā is not gonna happen. Like building well positioned rally points, placing sand bags⦠not gonna happen within the next decade
2 Likes
Realistically, all the AI needs right now is responsiveness to orders because everything else gets resolved and would be on the fault of the commander, the player. Anything else would be added convenience, which is always welcome
(such as improved defense positions in and around buildings and trenches [pls devs <3])
Most is technically already possible though but if they take forever or even sometimes refuse to follow your orders then what is the point.
There are those rare times though where things work really well for some reason and it is just amazing. My troopers and LMG I put forward are getting kills around where I pinged, my builders are building what I prepared for them, and it gives me time to focus on whatever other task is coming ahead such as tanks, planes, or flankers.
I do have hope though, with No10 being a great example of some AI progress.
2 Likes
AI is deadly enough, it just:
- Needs a lesson on what is ācoverā.
- Needs to understand what āreloadingā means.
2 Likes
iām tired of switching to an machinegunner and dying because the mg 34 had only one bullet
2 Likes
The only thing I want right now as far as AI behavior is concerned is for them to know that crawling in barbed wire is probably a bad idea. A few battles ago, I watched my radioman just go swimming through a line of three barbed wire bundles. Get to the other side, stand up, patch up and then immediately turned around and swam back to me and wind up downed and bleeding out.
2 Likes