Do people fear MGs in this game?

They feel pretty worthless when you have an Assault squad or an engineer squad full of FG 42s. Am I the only one seeing this?

All weapons are threat for me. I am not really studying which weapon is shooting at me.

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Of course, they are a threat, but do you fear them (respect them)?

They are good up to BRIII then its kinda oof. Besides the guns being better in BR1-3, the emplacement is also the same as it is in BRV and its REALLY good at low tier.

Problem in IV/V is like you said, FG42 is just as good if not better for killing enemies while you are on the move, and because the nature of the game is very fast paced, multiple lives via your AI squad, and mowing down said AI, AND the terrible bipod system its kinda not really great.

They aren’t terrible, but they don’t really offer much once you have AR’s on everyone. MG’s could use some kind of supression mechanic that actually does something, otherwise im not really sure how you would make them better.

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Tbh, I guess there’s no infatry weapon that I really don’t want to face. So no, I’m not afraid of MGs. But I also am not afraid of assaulter weapons or flamethrowers.

The only thing I really respect (fear) when I play infatry is HVARs. You really need to pay attention to US planes

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What would it take for you to respect an MG?

Are there any other avenues?

Not really, looking at more realistic shooters HMGs/SAWs are used in bipod posistion to lay down accurate long range fire and to suppress a posistion. There really isn’t the need for the former in this game because of engagement distances being so short 90% of the time, and the latter would be a game mechanic that people would cry about having to deal with.

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Something that would prevent me from hurting it as easily as it can hurt me.

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Duly noted. It seems that the best way to do this is with suppression. This is only acceptable if the MGs have actual serious recoil, not their current state. Fresh bread for developers is coming soon.

It depends.
Truly significant suppression would be annoying as hell and the only counter would be just send HE or rocket right on machinegunner.
Any infantry guy wouldn’t have proper counter play. Maybe outside snipers.

And weaker form of suppression would basically meant nothing.

I really doubt we need more campers which are outside objective. That’s why I would prefer current state of MGs. It’s better to not fear any weapon rather than creating annoying camping thing which cannot be properly counterplayed by regular infantryman.

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What if the screen got dark or something to make it harder to see the soldier getting shot at? That or the aim gets wobbly, like during arty.

Doesn’t matter.

The thing is, you can do a shtt against it. Your only option is to take cover and at best mark the place where the MG guy is.
And I don’t think that’s good for game like enlisted. And I think MGs would needed to be heavily restricted and limited if such feature would be implemented.

Imagine 10 vs 10 mg squads. Not quite fun.

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Like some serious recoil, barrel overheating, and recoil penalties for trying to run and gun like an assaulter?

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That’s if they aren’t rushed and overran.

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I do fear RD-44 because it can wipe my squad with its 100 rounds before I could fire back.
These ambush situations are fairly common on the urban maps too.

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I find it hilarious how they added an RPD with a foregrip to the Soviets. Did they really run out of guns to choose from?

Yeah they did run out of MGs to add for Soviets, red army never had a good variety of MGs in the first place and since DF refuses to add lend-leased guns its even harder to implement more without touching unrealistic prototypes.

I pitty every MG player because of dispersion.

The Soviet BR5 RPD is kinda good tho.

I see bullets, I scared.

I see many bullets, I more scared.

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