Diffrent conquest mode

i dont like how does current conquest mode system work, my idia is to remove the cap zones and make every house / trench / strategic point - independent cap zone (or couple of houses as one big cap zone), the idia is to form a front instead of slaughter at one point, it would also give mortars a bit harder work than spamming bombs on one point

6 Likes

While I really enjoy this idea, I personally think there should be areas that are not considered capture points so you can move around without getting detected on the minimap right away, or maybe get no notifications on when an area gets capped?

well, if you dont know which point is capped by enemy, how to capture then?

ah, yes, i got it wrong, areas not to be control points would be streets / fields mainly…