Did they make a change recently in AI pathing?

I’ve been noticing some strange AI behavior as of late. 2 major things are popping out to me:

  1. There are groups of AI getting stuck in the spawns. They aren’t caught on a piece of terrain or anything, they are just standing there.
  2. I’ve noticed in several games now that the AI are taking other paths than normal. I wouldn’t normally have a problem with this (advancement in AI tactics is appreciated), but it almost seems like they are running through greyzone and not getting hurt when coming from flanks. I’ve seen this happen on both Tunisia and Moscow.
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I notice the same in Tunisia. AI are stuck inside a mesh at spawn again. The destructible objects on the floor like plates and chair seem to confuse the AI. I blew up the destructible objects and the AI that was running into a wall all start to run out of the door.

Ai pathfinding is becomed worse after the HMG update, dev probably are trying to fix it with some some trial and error stealth patch, so wait some success from with the next major update