Did planes hit registration got worse?

after that one update where they improved plane hit registration, planes were easy to kill for about week or so (didnt play with planes much after that). now in past few weeks of playing planes, they seem like they were before that update. seems like all those hit registration that i get in client arent actually registered on server.

so am i crazy or it seems like they undid everything they did in that update?

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Yep it’s horrible, some Fighters are super hard to kill and some die in mid air with zero damage indicator that i hit them, like server has 5-10sec delay. it’s a coinflip if a game screws you or not.

The same Robihr i think its cause of the “choppy” effect since the update

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I think some airplane cannons are also weirdly broken. I noticed the ns-23 cannon shells in berlin at least dont seem to exist except maybe at under 150m range. Above that, you shoot, but nothing happens including ground explosions from shells. Then when you are in that range hits register again.

Yak-3 was my favourite fighter plane now it’s useless.

ShVAK hardly deals any damage now and I need to waste all my ammo to kill a plane

And against German planes they only need to hit me once to rip my whole plane in half

And Devs literally wrote in description “the best fighter plane of WW2”

Well idk but It’s the worst fighter plane in enlisted right now

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Best WW2 plane is the Me262, the real wunderwaffle.

The rest is just ally propaganda.

i noticed this even before the update. simply after that update that improved hit registration short bursts were enough to take down the plane. in last week or two it seems like that update never happened.

As someone who pulls 10 airplane kills a game usually on AA I can say yes they’ve buggered with the hit registration again.

Once again you have to manually lead because the netcode or something is out of sync.

This means cannons are king with their AoE and machine gun bullets are probably hitting nothing even with the hit markers.

Plane is shaking again at 0 packet loss.