Devs Are Taking This Game In The Wrong Direction

While that might be a somewhat worthwhile attempt to nerf things, I think that there would still need to be more done to make things effective. Like I said, prebuilt AA, SPAAG vehicles like the M16MGMC and Sd.Kfz.251/21 (for Normandy examples), increasing the maximum elevation of MG nests, there’s a lot that really should be done to make it so that air vehicles are actually interacted with by ground forces. I’m also not overly concerned with the traverse rate of the present AA guns, as they already lack the ammo to really utilize things effectively, and the present slow traverse rate is still more than enough to deal with infantry at medium and longer ranges. So I’m not sure that just simply boosting the traverse of the AA gun on the whole would be all that bad.

In the early open beta I think it was possible to kill the pilot with rifle if he was flying low. Now the planes are really tough to shoot down with AA, there must be a middle value of their hitpoints between “flying tank” and paperplane.

I’m also OK with the big bombs’ increased blast radius, just they don’t look big and are too frequent, so infantry often can’t enjoy the game. Buildings don’t protect much which is also a trouble I think, unless they make them crumble let them protect the ones inside if not standing next to a window. Flame thrower’s wall penetration capabilities are also strange for me.

For the artillery: I like the direction of bigger efficiency/less headshake (if I die screenshake is gone :slight_smile: ), just the 1:30 cooldown is what they did not set but should. Also for bigger explosions they need bigger animations I think.
This is how it looks in another similar game, where you actually believe it was BIG (ok maybe it’s a bombing run, not artillery):

That’s not too intuitive. It could light up for everyone not in a building, tank or plane, the mortar has its sound that not just other mortarmen hear. Maybe not on first shot but on fifth. But the base idea is good.

I wished suggesting to reduce the mortar rate, but real videos are also 1 per 4-5 sec so it’s not extremely unrealistic at one shot every 3 sec.

Oh yes, mounted weapons should not be limited to 5° turning freedom as it happens frequently, you’re right.

Mortars only getting 1 refil per ammo box is fine - it literally cuts their ammo to 10% of what it used to be - which means they are inflicting 1/10th the casualties… now a REALLY GOOD mortar squad, loaded with engineers, gets 10 kills.

Asking for more nerfing of them is ridiculous.

What this game does best is make you appreciate how good other games have it. You play it and think, wow, World of Tanks has really nice matchmaking and playerbase transparency compared to this game. You play it more and think, wow, Battlefield is actually a good game. You play it some more and realize, wow, if I wished to shoot bots in the head 24/7, I could just boot AimLabs and have fun with that.

Then you stop and try to think what actually makes me want to play this game again. Honestly, I don’t know. It’s kind of a mess. The potential is there, but I do agree that the way the game develops over the last few months makes me think that it might takes years, if ever, for it to become anything more than what it is now, balance and features wise.

Artillery and bombs spam has to be nerfed drastically, it kills the flow of the game on the ground completely. Allowing 2 bombers is a joke. You have 10v10 SQUADS mode, and usually are lucky to have 4-5 actual players on each side per lobby. Of those average 4 players, 2 hop on the bombers, 1-2 hops in the tank, and you are left with 1-2 actual infantry players trying to play objectives on the ground while the fill-in bots sit around spawn points and hide in buildings and bushes until the game ends or the respawn counter hits 0.

If you doubt the amount of bots in SQUADS, just pay attention in spectator mode and watch half of your team run into objects and do nothing while you lose the game.

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I’m fairly certain this is now one of the most liked posts (by likes on the original post anyways) on the English speaking forum. Lets hope the devs choose to listen to us on this.

Have you ever considered that when darkflow developed the AI for a team-based game of capturing points - they provided a directive for bots to constantly attack / defend the current point?

Those whom you constantly see in the bushes are thousands of 10yo kids who have flown into the f2p game, and often do not quite understand the principle of the game, and play it in their own way.

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I often play very aggro and when our team gets heavily outmatched I sometimes end up losing my 10 squads limit well before we actually lose the game. So I did get quite a few opportunities to spectate people play in Conquest and in many cases our bottom 2-4 players were legitimate bots.

You can easily identify them by how relatively slow they turn their head (rotate) while moving and whatnot. Also, they never run into artillery fire, so when you have to capture a point the path to which is warded off by arty and whatnot, they bug out in their pathing and sit around spawn points doing nothing. If they manage to compute a path, they start running towards a point until their “main” guy gets stuck on an object and then the rest of his squad bugs out as well and does nothing.

Yes, there are new players out there who will play passive and try to sit in a building and snipe with their Kar98 or Lee Enfield after being mowed down by high level players and tanks and whatnot. But, from what I noticed, more often than not, these kind of players will just leave the game and be replaced by fill-in bots.

If you open scoreboard and see, let’s say, 16 people on the list, it means 6 legitimate players left and were replaced by fill-in bots, additionally to how many matchmaking allows from the go.

This could be what you were already trying to say, but if the scoreboard has 16 players on it, that means 6 players left and were replaced by bots. Meaning theres only 4 actual players in the lobby.

How do you guys manage to make 100+ kills i play for a month already, yeah i do 3-4 battles daily because i am getting too much punish and if i do 20+ kills its a huge succes for me :smiley: (i play with both factions max is lvl 6 on normandy with US troops). Also how do you recognize bots as all the time i see the names of players they seems proper player names, maybe you choose only 1 server or play at night (i live in europe) but still i have played once full night and havent seen a bots filling the playlist.

Bots only fill in for when players leave. Except on lone fighters around 0200-0400 EST where the player count is low enough that it will queue in bots

Get good at blind firing, FLANK, change your switch soldier key to something you can hit fast, Strafe, throw grenades with the hotkeys (G-N-,) have an engineer on each of your squads and drop a rally point outside of the common route to use, don’t stay in one place too long, play a tank, etc.

There’s some really good players out there… I do decent (usually about a 1 K/D,) die a lot, and am always in the thick of it… You don’t lose exp points for dying though… Next guy, let’s get that point!

Mortars deserved the bug nerf. Made them a high skill support weapon and not clicker mini artillery.

Only tank HE needed the buff. Artillery, mortars, and bombs did NOT need the buff.

Artillery is extremely strong now with basically the same cooldown.

Really fucked up this time, DF.

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I literally just run straight for a flank then to objective and shoot/ blow up anything that gets in my way.

infantry fights are fun

then why is the entire match centered around 20-30 people getting killed all at once via artillery, bombs or camped by tank HE.

good post dude. I echo your sentiments and I’m contemplating uninstalling for awhile. This game is absolutely no fun anymore. I really miss CBT days.

And it’s definitely not a L2P issue. I’ve played against you, you’re good, and not a cheesy player, just plain good.

I take first place or in top 3 in most matches. Game is just not fun with the current meta being piledrived.

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He effect is out of control for now that’s sure…

Especially for the bomber planes you mean, that’s a much bigger issue.

just finished a game. Half my squads never got off a shot. Barrages and bombs from aircraft. Game going downhill quickly.

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I more or less quit playing because of explosives, it’s actually insane now.

Majority of my deaths are from detpacks being spammed all over the capture point rather than actual infantry pushing and taking it.

It’s just not fun anymore. There’s no incentive to play infantry as…infantry, just hop in tanks, spam HE at the objective, eventually die, hop in infantry, spam detpacks and grenades all over the objective, kill everything, run in, capture, repeat.

Instead of being fun to play, it’s just frustrating.

bumping thread, because i had to play normandy today for a battle task and my GOD is it so unplayable, you literally cannot move more than 5 feet without being dogpiled by every explosive in the game, the maps are horribly designed and favor tanks camping and spamming HE, and just ugh

Moscow is at least usually fun, but you can only play invasion so many times on the same 3 maps before youd rather just play a new game