Developers are reducing the buildmaking potential of the Universal Carrier

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Excuse me, but why can’t we change the available soldier classes on the Universal Carrier anymore? Why did you do this? Who asked you to do this? Who is supposed to benefit from this? In my opinion, this only makes the vehicle worse by reducing build potential.

My proposal is to correct this oversight and restore the ability to change soldier classes in this squad.

  • Yes
  • No
0 voters
10 Likes

should apply to the premium apcs as well. Also, let us put riflemen in them

8 Likes

I spent almost the entire event thinking about how I’d put a mgunner with a Madsen on the Soviet Carrier and planned out the build. When I encountered this limitation, it was a real outburst of rage.

6 Likes

Because it’s a small concealable and fairly fast apc… so it’s a trade off along with the 251/9 that they can’t call artillery in exchange for their power.

1 Like

i think he means using class change cards to swap the soldier types, not actually increasing squad size

1 Like

Still applies… you can’t change the soldiers because they chose them for you… if you could take radio AT MG then everyone would but they limit them so they can’t take radio op.

However i still think you should be able to… i think this might have been thought of with the 251/9 primarily as you could be HE lobber calling artillery.

Not sure if I’m misunderstanding what the issue is, but you can change the soldiers in the event UC. While you can have x4 total soldiers, you get to have up to x2 medics, x2 MG, x1 AT, and x1 driver. So if you want to have x2 MG you will have to drop one of the others from the squad.

3 Likes

The new carriers just mirror the original Allied carrier that came out a few years ago. I always thought it disappointing that they could not be altered.

Oh my God! I’m a fucking idiot!

This is the second time I’ve fallen for this. It’s time for me to remember that the logic for replacing soldiers in event squads is slightly different than in TT squads.

Hey, Grim Reaper who closes the topics! Come and do your gruesome work!

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No no no, it still applies!

I don’t want medics in my UC squad, I’d still like to replace them (or at least one) with Assaulters!

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Yeah, I’d also like to swap the medics for assaulters.

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If this topic is closed, I will create a new one about it.

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Machine gunners are the best class to put in your APCs as it is. They get the most kills. So put two of them and either 1 medic or 1 AT soldier and call it a day.

I don’t care what’s “good”, that’s not what this is about, it’s about choice.

Adding swapable Medic/Assaulter slot/slots plus riflemen slots is just a matter of choice.

Why should the META be pushed on people? Let them make their own loadouts.

1 Like

This is the only reason you would want an assaulter over a medic. Nice argument. They both can do the same thing except for slightly less perk points and ammo pouch. If meta doesn’t matter to you then you should be happy with the medics.

Also keep in mind, you should hardly be spending any significant amount of time playing this squad over others unless the enemy team is just really bad, so it really just doesn’t matter.

There are so many other things the devs need to be working on. This should not a priority regardless of opinion.

Nice, assume what you will about me.

I just want to create my own setups based on history, and I don’t want medics in my UC squad (not this one at least, might consider a dedicated medic UC if British medic cosmetics are added, and not just to medic squads).

This would mean for me the driver (who could carry something light and handy, M1 Carbine if/when that becomes a thing, Sten for now), then the officer (UK officers had SMGs, so he needs to be an Assaulter, not a medic that’s not his role that’d be weird), then a guy to control the Bren (which in real life would be dismounted together with the gunner, so obviously I need an MG gunner too), then the last guy should be an extra rifleman (or, there’s an extra PIAT in the back, in which case he’ll be a AT gunner).


Appeal to triviality.

If you don’t care, great, then leave the topic for people who do.


Yes, the back-breaking work of copy-pasting lines of text across three identical squads.

Also, stating that it’s not a priority is also an opinion, yours is no more important than anyone else’s.

In short, your response is:

  • You’re being dishonest.
    And,
  • It doesn’t matter.

Really, the answer in short is the same for both: Shut up.

Have a good day.

So you have you at soldier, the driver, and the machine gunner. The only thing you want is an assaulter because you dont want the cosmetics of a medic, but the medic in this squad has the cosmetics of an assaulter. Again, i don’t see a problem here. Pretty sure you can equip an s&w light rifle to driver.

How long has it taken them to fix other simple code adjustments? Lol they’re called the snail for a reason. And it’s not so much of an opinion when there are game bugs and things that affect actual gameplay, not just cosmetic stuff so you can have a historical squad or something. But sure, put it on the long list of things to do and maybe they will get to it in 3 years

Don’t have*. Who said I’m against more Commonwealth cosmetics…?

No apology for making a wrongful assumption and accusation of dishonesty, just immedietly go over to poke at non-existant holes at something else instead.


Again, more appeals to triviality, nice. So invested in a topic you don’t care about.

I’m going to go ahead and ignore you now.

I’m sorry, i didn’t realize i owed you an apology for that lol, and yeah there’s only like 5 of y’all who care about historical accuracy here. Wanting an assaulter over medic for meta reasons was a better argument lol