Dev appreciation post

As i was grinding through germany for the third time in normandy. I noticed that one of my downed AI squadmates that i left for dead in the middle of a street, attempted to crawl to cover before healing himself instead of just dying. good job devs

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(he was shot in the head by a springfield shortly after, but altleast he tried)

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I agree, and i would like to participate in this tread, they improved a lot the AI behaviour, and the gameplay runs and feels really better. :slightly_smiling_face:
Thanks, devs¡

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you know medkits allow him to regenerate lost body parts

I was playing a moat game as the krauts, I noticed that a good chunk of time every one of my bots had 1 kill. With a few reaching 3 kills

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Better then heroes & generals one.

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I wish there was more communication but every other day I wake up to Discord notifications showing some pleasant surprises for Enlisted (game updates). Gotta say, it’s awesome when devs listen to the community.

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THAT explains that moment today when I shot an enemy, who then started crawling away and with the knowledge that only players crawl, I started running towards them to finish them off only for a random Kraut to jump out from the corner and mg my whole squad from existance. I was confused since I hardly ever see bots using mg’s let alone jumping around a corner like they did.

Completely agree! AI is getting noticeably more maneuverable as development continues. Kudos devs :slight_smile:

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How to get gud

  1. Equip bot with mg/end game smg
  2. Find a nice position
  3. …
  4. Profit

With this, my kills usually only 4/10 the other is by bot

who ever name them as " AIs " is a sinner…

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AI has definitely come a long way since the very beginning with some changes both good and bad.
And of course will continue improving for the long time. After all, it is the very core and selling point of this game that makes it so much different from other “generic” FPS.

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Dont forget the RNG Logistic.

Make sure you don’t equip a rifle as secondary because bots prefer to use them as step 1.5.