Definitely more functions for squads needed

Enlisted can definitely stand out as a game that features a unique AI squad system, and there definitely is potential here for some truly amazing gameplay mechanics. That said, the squads just aren’t what they could be. I understand that this isn’t the final version of the game and that things are still being worked out, but we could definitely benefit from more squad functions. I also understand that y’all at Gaijin will add more functions in the future, but here are my suggestions:

  1. Add a lot of different functions for the squads: throw grenade here, suppressing fire there, defend all entrances/exits to this house, converge on that point from different directions, spread out. . . There’s a lot to do (There would have to be a function that you can mark a spot on the map to direct your squad rather than just look at a point and pressing X.)

  2. Add more functions than there are available keys to use. Many keys are taken up by essential functions like movement and weaponry, so if we could a few that we think are important from a large pool of squad commands. That would add a nice flavour to make players play a certain way with a unique selection of squad commands and could be very good for the game

  3. Someone else already said this, and they have a great idea: for all players, including your squad, get rid of collisions between players and especially your squadmates. If I’m in a house and shooting through a window, sometimes my aim is disrupted because my squad tries to give me a hug, and hugs aren’t something I like to get in the heat of battle.

AI squads really are something that we can work with, and if we perfect them and add a bunch of functionality to them, we could have something very special.

5 Likes

Hugs are best and should be given in any situation :slight_smile:

2 Likes