Defending battles are just bad

Improvements:

  1. Create multiple secondary objectives for the attacking sides to achieve to capture each single zone.

  2. Abolish the ability for people to join the games with pre-formed platoons. This is just causing so many 1 sided battles in most cases.

  3. Do not allow people to join higher BR games with low BR equipment. Come up with a matrix or algorithm to determine the overall strength of the squads of a single player. people with Nagant or K98k should not be able to join BR 5 matches. Right now players can join BR5 matches with only 1 equipement that is BR 1 even though most of the item equipped are BR1.

  4. Abolish the Grey zone nonsense. Or cannot fire or be fired upon when in grey zone.

  5. Rebalancing Meteor/F80 bombs.

  6. Abolish attacking/defending 2 objectives to capture zones. It is just bad.

  7. Defending side should have pre-placed near rally placed at different locations.

  8. People should have the ability to choose if they wanted to play attacking side or defending side.

Or just listen to some mentally challenged people have to say. And/or implement deserter punishment, in which is easy and stupid.

2 Likes

Many new players end up in high BR battles for some reason, and many don’t seem to understand the “objectives” of the matches, and in general, confrontation battles are among the worst because of this, I’ve also seen players who start insulting in the chat for no reason or use flamethrowers against their allies, which should be fixed, like when grenades don’t kill your teammates.

Wrong. Multiple secondary goals will cause the player’s offense to be scattered, Just like in the game battlefield next door, no one enters the position and there are no enemies to be killed.
A game environment that overly hinders team formation and stops the use of explosives will only make the game more boring and the gun pro more vigorous, preventing new players from counterattacking. Just like The game The finals at a painful price, players have been tortured to the core by all kinds of temporary rectifications, and the game no longer has the original thrill at all. Would you like the waiting time for a game match to be as long as 10 minutes

do you want multiple objectives or not?

The player’s offensive position is the assembly point of the troops. The map has only one direction and there are no other deployment positions to begin with. The remaining offensive methods should be for them to run and repair points by themselves. It is possible to be collectively killed at the spawn point, and the time players can stay in the gray area is already short enough. If they cannot cause a kill, they will be easy targets.
You only think about simplifying the game process, but you don’t pay any attention to the changes in gamers’ preferences and attitudes towards these Settings.
The two-point mode is the most thrilling. Players will indeed rack their brains to direct their teammates to occupy all the points and defend against clearing. In the confrontation mode, there is only one point, making the battle situation less dynamic than you might imagine. But it’s still okay. Being beaten to the rebirth point by the enemy indicates the end of the battle. You can also think in reverse whether you can counterattack from somewhere. The assembly position of the birth point is not the best location
,This causes the player to run forward and stay in a position where they cannot break through the defense all at once, But they can build assembly points at positions with weak defense such as the sides. All of these are interlinked

You are wrong, the points I provided are exactly what this game needed.

You need to be better at this game to understand what I meant.

There are different modes for defensive battles.

error,The battlefield wasn’t that big