I noticed several objective zones are poorly designed and should be smaller this allows capping when many defenders are still at the objective also the whole mechanic needs rethink.
You have objective where defender simply needs to be inside with some squads at all cost to counter capturing by some lonely flanker sneaking around but some objectives especially bunkers are designed so the defender that is at the point cannot shoot outside and being outside is likely getting you wiped by arty and air support. But attackers don’t need to go down to actually conquer the bunker, they only need to amass more bodies on top of the bunker and eventually the will cap it. Objective should be just a small square no more than a room big and definitely not multi-level, and defender should be able to revert capping faster.
It always feels ridiculous when attackers storm objective (huge multi level building) in great numbers and cap it before you managed to kill them all. Its really wtf moment when you hear that the attacker capped the objective but you are standing there with bunch of survivors and dead attackers all around the place.