“What do you think about introducing additional time into the mission so that defense can be organized by setting up barricades and various obstacles to protect the strategic objective?”
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I agree! I have suggested this before.
For starters I believe defenders should spawn on the point instead of having to waste most of the time just getting there. Often the attackers are arriving right as one has only just arrived oneself and is trying to get a machine gun mounted on a windowsill (which is far more difficult than it needs to be)
Secondly I think defenders should have a certain amount of time and then be auto teleported to the next point.
Retreats mean that squads are wiped out as dumb AI is sniped or killed running back and you have to run aaaallll the way back by which time the attackers are already capturing the objective. Again, theres never any time to set up a defensive line at all.
I understand this happened a lot in real life, but this is a computer game and therefore fairness should prevail. Its just not fun getting steamrolled because everyone is just constantly having to sprint backwards, hoping they dont get shot in the back trying to get to the next point before the attackers do.
Finally as you allude to, engineers have all these buildable items, but we as players rarely get to use them like sandbags, Czech hedgehogs, ammo boxes etc. as there is never any time to do so.
Recall that rallypoints take far too long to build so by the time youve built a rally (because defenders dont spawn on the point) the enemy is already there. Good luck trying to build sandbags under fire, let alone AT guns or machine gun nests.
I think additional time should be introduced to organize defenses with barbed wire, lakes, sandbags, anti-air defenses, anti-tank units, mines, and machine-gun nests, without incoming fire from the attacker — as a kind of regrouping in the defense of the objective, for as long as the attack has not yet begun.