I just turned 62 and spent half my working life managing businesses, and I can honestly say they don’t seem to have much business sense, but what do I know, they obviously are making money. Give the customer what they want and keep them happy.
Who has proven it? In what statistics? Please provide the sources you are using
A spreadsheet and a YouTube video explaining it can be found on this post:
It fills me with great joy to see my work being out into good use
They haven’t done NOTHING. They removed japanese armor from the gold boxes because it would be unfair…
Plot armor when
I really want to know the precise winrate statistics for each faction in this game, just to make sure the devs aren’t pulling one on us…
But either way, trying to artificially accommodate one faction is not the solution, since in the end only the sweaty players actually abuse the advantages.
Rather (if I may postulate), if we make one faction more difficult to use, it will deter noobies, and invite more tryhards, which increases the winrate(though at the cost of longer waiting time and possibly less enjoyable games for the axis mains, but I’m all for it).
Case in point, warthunder: the xp 50 and wyvern are both overtired planes (considering their performance) given an unfair altitude advantage at the start of each match. Yet, impatient whales and noobs just keep flying them low to farm ai, sacrificing any combat advantage in the first few minutes of the match for some quick measly profit, and the whole enemy team dives on them. This results in these two planes having a low winrate despite any decent player using them being able to bully the entire enemy team just by climbing at the start of the match.
So, funny as it may sound, I do think that: the average (common ) Soviet player probably doesn’t even use the excellent weapons to them granted by the game, and just overtiers themselves. They don’t know what to do against a horde of decently equipped axis mains, who spam their neat little toys.
So what’s the point of giving gifts which won’t even be used?
Thus, even I feel very tired after each match against the axis, playing solo or with one squadmate. I have to sweat.
which has been the point for few years now
Dont really think its any different for other factions either.
Cant fix people below bots even if they had aimbots.
you cant get that data from replay site and only devs have access to that info. you could maybe parse that info from replays, but it would require downloading ~20-30k replays daily, each ~100MB in size and it would probably get you banned or blocked from replay site.
well i stand corrected. from replay info page there is no data about wins, so i guess whoever did this either had access to their database or they have downloaded replay and decoded win data. also idk if their server supports partial download(e.g. download last 1KB of file) which would make this all manageable.
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this is what i expected considering that you cant get most data from replay site without downloading replays and decoding them.
anyways good job whoever did it, although idk how long it will last before devs see traffic that one player is making and block it. i know that they put various blockade on replay site cause i was crawling for last 2 weeks of data from one go, instead of just fetching last 10k.
interesting link - thanks
What are you looking for? Your nickname?
I was able to find you
klick on players and then on matches again (then it will show up) to find all recorded battles
two hotfixes since the major update and neither one reverted the 75mm kv-1 roof armor
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Soviet faction overall winrate
it was 49.6% on that page. everyone else had 50.something.
But wasnt there also something like how likely Soviets are to win against other factions, which was around 50%?

