Darkflow consider “theaters” instead of “campaigns”

I was thinking….

Darkflow should consider having a theater focused game, instead of a campaign focused game.
Theaters like we all know would cover a broad spectrum of battles/campaigns and would lump already existing ones into it. So Western theater would cover Normandy/Tunisa/Etc…etc… same goes with Eastern Theater. This way weapons already earned in these theaters of operations can be carried over from campaign to campaign. And this IMO would eliminate people having to grind the same guns all the time.
Now within those campaigns people can earn special squads from playing or buy premium squads to stand out from the crowd. Throw in massive cosmetic purchases and you will have your money flow. Also people can still pay through CBT of said campaigns like before.
However, with this idea I don’t know how they would change or even keep the campaign leveling system. Maybe someone can add on to my idea…. I just think this would be better in long run. That way DF can have events that span an entire theater and if you win one campaign it carries over to the other before one side wins the war so to speak.

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I belive they do. Since we have some weapons or toys that didn’t actually saw service on normandy or Moscow for example chaffee and jumbos.
Or Atleast, for the sake of more content, they should rename the current campaigns, as east front, west front, north Africa campaign, etc etc.

So that history purists don’t have a stroke each time they see a weapon or vehicle that was present few months after what the game is trying to picture.

Imo, couldn’t care less. As long it’s fun, and somehow it’s justifiable, I don’t mind said weapons or toys.

As long it Isn’t a tiger 2 in Moscow against t26s.

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T-26 can still kill a Tiger II, therefore germany requires a Maus in the Moscow campaign to compete with such insane firepower the mighty and horrifying T-26 has in its arsenal! :upside_down_face:

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I think all of this can happen in the game, with “deployment costs” and “big map”.

Player can costs more some kind of scores can depoly a Maus to battle.

It will be fun.

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Please. Avoid asking for deployment costs.

It’s a reason we enjoy our toys anytime we want. I don’t want to see a batlefield match where only a few of us can play with some toys where a casual players will never reach.

Or. Timers like hng. If. I own the toy, I deploy the toy when I need it. Not when the game feels its right.

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I kind of see your point, but at the same time I have a Ferdinant in Moscow in front of my eyes.

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Deployment cost would unbalance the game greatly and crate snowball effect that is impossible to counter. Good player would be rewarded with better toys to dominate the match even more and also if one team got hit hard at the start the enemy would then be granted better equipment so the other team would have hard time recovering from the early hit.

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Deployment cost could work but if it was based on a passive income. Then even bad players could play with tanks just as much as pros.

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But good player would probably die less so he would still be able to utilize better equipment to much greater extent

The same can be said about anything. If somebody is good then he will do good no matter the equipment.
I just want to give the worse player a chance, but I don’t want to make him better, it’s up to him.

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Isn’t this what it should be?

Even in the current game, many sniper players dont capture the control point, and many of them even doesn’t throw one grenade in the game.

Throwing grenades especially effective to win a match. and doesn’t have any repair cost in current game.

Although the description maybe a bit exaggerated, but many players do forget to use grenade in evey match

this would be good, but i don’t think they should change the timer. at works as is. there are better ways to improve the game than having each squad have a price.

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points

shooosh. don’t make this game copy of shitthunder