thats kinda what i hlighted points a and e work e less so but the 3 nid points are pure cancer
mainly due to the liner road way it makes it so anyone with basic pattern recongision can easily spawn camp armor us tanks pushing from the beach have 2 roads that have a narrow indestructible wall covering them 2 at mines completely ruins armor spawns
Play infantry on this map if armor is not effective.
Flank hard and attack with infantry.
Flanking stops working on points b c and d as the grey zone and hills diminish playable space down into hallways e and a work somewhat better but overall the map is just a slog cool for spectacles but just not well made
Removing it feels a little extreme. Tweak the terrain a little and it could actually be a pretty solid map.
The Nerf of the mg42 in the bunkers was the start of the end
What do you mean? My friend got 40 kills on one in the first 60 seconds of a game lol. They are still really good.
The days when they are without overheat and indestructible… Good days… 400+ kills each match
a little is an understatment the map is just not cohesive for the modern gameplay 1 road for vehicles to use surrounded by steep hills they cant climb and choke points that can cause the attackers to loose all apcs tanks jeeps and bikes cause 1 guy gets killed in the way