Yes, the first objective is balanced enough, both sides need to push the sides and place spawn points in order to win.
However all the other objectives are placed in a way to give the attackers an advantage.
It gets even to a point, that the majority of trenches ONLY benefit the attacking side.
Let me show you what I mean:
For the Axis to push the attackers back, they need to expose themselves by either running down open field, or by getting into sniping position on top of these Hills ( which is not ideal, cuz sniping wont allow you to “play the objective” AND being on top of a hill makes someone an easy target, cuz your silhouette will show, sniper rule number 1: never stick out of the horizon.
I somewhat agree, first and last points are defendable but if they capture first one then it’s uphill struggle for the rest of the match. However if axis side play more agressively and don’t let enemies capture both hills on sides than it’s still possible to defend but more often I see alies pushing axis out of hills and retaking all mg’s
Sometimes also alies gain too much momentum after taking first point and take others before axis could even get there. This could be improved by improving spawn system probably.
Oh yes, the thing with the “snowballing”, i dont even understand why the defenders get ZERO prep time, instead its just straight: next objective? Go! Fast! Before the enemy gets there first ffs!
I’ve seen a lot of people complain about the MG-42s (usually the same people who run right into its open fire) but the gun positions are so easy to snipe (even with iron sights) its not funny. Completely counterable. As said before elsewhere, the only time the Axis wins on D-Day is when the Allies completely neglect to push the objective. They only need to push a little bit to cause problems for the Axis. After they manage to capture the second objective its almost a lost cause. Map design and geography (coupled with how this game mode is designed) *almost completely favours the attackers on D-Day as well as some other maps.
Also Inb4 “nooo D-Day unbalanced Axis is broken OP Übermensch winning as allies is soooo hard” and “there’s nothing wrong with the game what are you talking about the game is fine”.
I must also agree to you, i notice more often these kind of defeats happen because of bad teams, not using map advantages correctly. Although spawn issues still should be addressed, snowballing effect sometimes is too big on every invasion map
You seem to have forgotten the main argument why this map feels unfair - the Allies respawn time handicap versus Axis. This, together with the aircraft limit, was the reason for me to leave for the Moscow campaign.
The whole of Normandy is more like a biased circus, entertainment for the US audience.
One thing I’ve noticed on a quick play on a Moscow map, that I could be wrong about, but is still a good idea is that the initial spawns on a front change for the defenders are right next to the point before then moving back, meaning that they can actually defend the point before the enemy gets there without them then continuing to spawn too close which is a great idea!
I think one of biggest reasons for snowball effect on invasion is that attacking team can build rally points at the same distance from objectives as defending team. What do you think?