Custom Squad member roles

Hi everyone - I think this has been discussed in a few different ways since alpha - but my thoughts are different AND I only managed to play when the game reached Xbox f2p

I do LOVE the game, it’s honestly very fun and interesting but the Squads thing IMO is terrible

I honestly don’t know why you start with 3 squads, one of 5 troopers, one with a single sniper, and one with pure smgs

You should start with a single squad already set-up (say the 5 trooper one) and all the other members in reserve

Then you should be able to change them freely!

There’s no reason a squad couldn’t contain 1-2 snipers, 2 troopers, 1 smg assaulter and 1 lmg

And that’s how squads should be opened up - let players compose squads of whatever members - retrain and regear members to whatever weapons, rename and possibly even customise (facially and clothing etc) members and rename the squads themselves

I’d understand adding a “complexity” metre of sorts with squads, so having multiple snipers or lmg for example would increase the complexity thus reducing the amount of member slots or would start to lock off grenade slots or secondary weapons as more are added

(I also know being able to play as a sniper whilst the rest of your 3-4 squad members are in a plane or tank would be ridiculous, so perhaps limit vehicles to vehicles only, and infantry to infantry only - not mixed)

But yeah having to get to level 50 to hope for a slightly more open squad (if there even are such squads I’m not sure I’m literally like level 3) isn’t a great idea

I hope you all agree with me

Thanks everyone for your time

not trying to be a a Bit** , or create any negative respnses…

but if you played the alpha, you should know why this is not a good idea, and the issue that comes from.

right?

terrible idea as well i’m afraid…

i guess that’s at least something, but should be further explained.

well, we are starting to reason.

i’ll break it to you.

since the alpha, squads has been made balanced. each with strenght and weak points.

up to now. which still does make sense. because it follows some sort of " Balance ": which it’s the key point.

no one is gonna have fun if you will face an entire squad made of automatic weapons in moscow that it’s almost mainly close quarter.

not historicall accurate either.

that’s why you upgrades squad that you like, and customize them without breaking the overhall balance. otherwise most of the people would go for the meta quite instantly. and no one can stop them.

it would just break the fun for everyones.

hope this is clear on why having full customizable elements of the squad is NOT a good idea.

cheers.

cant wait for the squidward face artillery dude with the mp41 and a flamethrower throwing TNT everywhere while saying get nae nae’d bitch.

Now, seriously, this is a horrible idea

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Hiya, thanks for the feedback i guess

Let me clear up a few things if i can

Q1.but if you played the alpha, you should know why this is not a good idea, and the issue that comes from.

right?

A1. I never played alpha as i said originally - my first experience was literally yesterday on d-day landing f2p

Q2. terrible idea as well i’m afraid…

A2. I honestly dont see why anybody would have an issue with this, you would have just as much freedom in creating your own squads as everyone else, its a level playing field except for premium units which are always unfair in f2p games - i’ll expand on this further below as you asked

Q3. i guess that’s at least something, but should be further explained.

A3. On the complexity metre aspect, what i mean is by default if we take the 5/6 man trooper squad as a base unit (i literally started with this squad unlocked as a new player) - all players when they start will have access to the 5 man trooper squad (with the 1 spare slot for a 6th trooper) - Lets say this squad with 5 troopers, with the highest level of rifle, an offhand weapon and a grenade each is worth say 1000 points- you’ve hit the points cap of a squad 1000/1000

A beginner trooper with just their starting rifle could cost say 50 points with no off=hand, and no grenade - adding an off-hand to a unit adds say 100 points to the cost, grenade adds 50 points, meaning a maxed out trooper costs 200 each

So when a player starts their initial 5 man trooper squad would only have a rating of 250/1000 points used

A snipers starting cost would be a lot higher, and so would people like flamethrower, artillery, etc etc - like 250 points with beginner gear and no grenades as you only have 1000 points maximum per squad allowance - you’d only be able to have 4 snipers with their beginner rifle and no off-hand or grenade and your squad would be full the “complexity” of each member uses up that available allowance

It would mean a flamethrower member with the best flamethrower, an off-hand and a grenade is likely to be 1000 points all by themselves - thus making them a 1 man squad

And obviously as i said before - vehicles would have a high cost too, say 500 points, giving you just enough for a few crew members and some upgrades - you could also place a lock on squads so if a squad contains 1 of X unit - it doesnt allow certain types to mix (as in, vehicles with infantry as i said before)

A4 - Look, Im all for balance and fairness in games, especially f2p. My issue is, especially at the beginning of the game there isnt a squad i actually like - i wouldnt mind having a sniper main, but i dont get why my two squad members are both locked to troopers, why cant i have an assaulter with me - its not game breaking, its not unfair, my ai sticks near me for a start, so he wouldnt be smg’ing people from across the map, the ai doesnt work like that (or shouldnt)

If it was implemented properly it would be more fair in the long run - and would bring more players and more variety to matches than the current model imho- Thus why i suggested it

I will agree that “back in the day” squads were mostly singularly focussed, but they still had special squads and navy-seal type squads that were given much more free reign, but in later conflicts you always have a mix, a rifleman, an auto rifleman, an “engineer” type with cqc or anti-vehicle, a marksman etc

If i’m in the minority here, then i guess this game wont be for me and i’ll stop now - it was just my two cents on what i’d love to see. and what i honestly believe the game SHOULD meet as a standard

  1. You really dont have to allow vertex customisation of units a simple face picker would suffice so people dont end up with ridiculous 12 foot long noses and a lower jaw that sticks halfway into their neck

  2. As i tried to explain originally, and as ive gone into further detail above - yes a unit like that would be pretty ridiculous - but that 1 unit is going to be completely alone with no ai support because of how much it would cost from the unit pool - You are going to haemorrhage respawn tickets creating a squad like that - A slightly lesser equipped, but more balanced squad with more members is always going to be more favourable than a lone madman packing 3 hardcore weapons

well, those are actually good points.

good enough for me.

but… this would require to the whole system to be reworked… which i’m not sure they will actullly will do that since they already setted up everything in order to be bought insthead of fixing actual issues…

so… i don’t know.

best of luck.

but, if this will be take in consideration. there’s a plus 1 from me. ( if that means something of course… )

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Thankyou. And i know its a massive ask, I honestly wish i would have been in the alpha or closed beta or something I would have shared this with the devs directly a lot earlier then

well, it’s not your fault.

we have tried on our own, and asked different thing ( as well suggestions ) from months.

but we didn’t got listened.

so, yeah.

that’s life i guess.

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