Hiya, thanks for the feedback i guess
Let me clear up a few things if i can
Q1.but if you played the alpha, you should know why this is not a good idea, and the issue that comes from.
right?
A1. I never played alpha as i said originally - my first experience was literally yesterday on d-day landing f2p
Q2. terrible idea as well i’m afraid…
A2. I honestly dont see why anybody would have an issue with this, you would have just as much freedom in creating your own squads as everyone else, its a level playing field except for premium units which are always unfair in f2p games - i’ll expand on this further below as you asked
Q3. i guess that’s at least something, but should be further explained.
A3. On the complexity metre aspect, what i mean is by default if we take the 5/6 man trooper squad as a base unit (i literally started with this squad unlocked as a new player) - all players when they start will have access to the 5 man trooper squad (with the 1 spare slot for a 6th trooper) - Lets say this squad with 5 troopers, with the highest level of rifle, an offhand weapon and a grenade each is worth say 1000 points- you’ve hit the points cap of a squad 1000/1000
A beginner trooper with just their starting rifle could cost say 50 points with no off=hand, and no grenade - adding an off-hand to a unit adds say 100 points to the cost, grenade adds 50 points, meaning a maxed out trooper costs 200 each
So when a player starts their initial 5 man trooper squad would only have a rating of 250/1000 points used
A snipers starting cost would be a lot higher, and so would people like flamethrower, artillery, etc etc - like 250 points with beginner gear and no grenades as you only have 1000 points maximum per squad allowance - you’d only be able to have 4 snipers with their beginner rifle and no off-hand or grenade and your squad would be full the “complexity” of each member uses up that available allowance
It would mean a flamethrower member with the best flamethrower, an off-hand and a grenade is likely to be 1000 points all by themselves - thus making them a 1 man squad
And obviously as i said before - vehicles would have a high cost too, say 500 points, giving you just enough for a few crew members and some upgrades - you could also place a lock on squads so if a squad contains 1 of X unit - it doesnt allow certain types to mix (as in, vehicles with infantry as i said before)
A4 - Look, Im all for balance and fairness in games, especially f2p. My issue is, especially at the beginning of the game there isnt a squad i actually like - i wouldnt mind having a sniper main, but i dont get why my two squad members are both locked to troopers, why cant i have an assaulter with me - its not game breaking, its not unfair, my ai sticks near me for a start, so he wouldnt be smg’ing people from across the map, the ai doesnt work like that (or shouldnt)
If it was implemented properly it would be more fair in the long run - and would bring more players and more variety to matches than the current model imho- Thus why i suggested it
I will agree that “back in the day” squads were mostly singularly focussed, but they still had special squads and navy-seal type squads that were given much more free reign, but in later conflicts you always have a mix, a rifleman, an auto rifleman, an “engineer” type with cqc or anti-vehicle, a marksman etc
If i’m in the minority here, then i guess this game wont be for me and i’ll stop now - it was just my two cents on what i’d love to see. and what i honestly believe the game SHOULD meet as a standard