Custom Profiles - Another look (Guide)

that’s the keyword my friend.

" probably ".

which it’s not a definitive answer.

( and would be about time to get any. because we could prentively have our mods ready to be up to date. instead of wasting weeks trying to figure out / find the answer )

dunno to be honest.

you’ll have to lookg through dpx.files and look see for your self what the texture is all about.

to save some time, apply the textures onto vehicles. you’ll see them much quicker than having to apply the costume, save, duplicate it, delete it, and check individually on each piece each time.

while, on a tank, as soon you insert the textures, it will automatically show up.

beside, all i know of white, is plastic_a_tex_d*

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You can unpack any dxp.bin file and get the texture names:
kƩp

(idk if this helps? anyway)

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attachable_wear_ger_hooded_smock_covered_item{
_override:b=yes
ā€œanimchar__objTexReplace:objectā€{
ā€œger_hooded_smock_open_tex_d*ā€:t=ā€œplastic_a_tex_d*ā€
}
}

So this is what i put in the blk file, but nothing changed? am i still doing something wrong?

(it looks exactly like above with both textures in, the forum uploaded it wrong)

use this command:

image

to share codes…

anyway

yeah. the code is different. the one i gaved you is for the open version.

for the closed one, is:

ger_hooded_smock_tex_d*

p.s… don’t tell me you are about to give the soviet a german smock please :man_facepalming:

otherwise i’ll slap someone

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IT WORKED THANK YOU ERIKA! :heart: :smile: i am very very thankful for your help…

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glad to be of assistance :slight_smile:

but to be honest, @tommyZZM and @Devenddar are the real Men to thank for.

without them, i wouldn’t have been able to even dive into retextures.

which… it’s the only thing i can do since… you know…

my mods cannot be uploaded for the time being.
( i mean, i could, but would massively be boring and much watered down of what those should have been… mainly because of customs. but i don’t wanna rumble more than necessary )

which, not to spam, and i’ll conclude my spamming with this message on such an useful thread, if you want to look for more clothings of relatively high quality;

i suggest you check:

( i’ll do other factions too. it’s just that it’s taking me huge chunk of times into research, and find accurate textures for uniforms )

but. it will greatly save you and others some time.

even though, not gonna lie… i would have kept them and only shared them once my mods would have been out.

but quite frankly, i’m losing hopes in that ever happening.

so if i can help others to somewhat elevate their mod in appearance quality, so be it.

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There you can find some info how you can add paratroopers squad:
How to make Custom profile with paratrooper squad?

As expected, Custom Profiles need a slight fix after the merge. Will update soon. Until then:

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Update:

Unfortunetly i can no longer edit the main post. Assume that latest post is always has the up to date information.

ussr_kv_1_zis_5_common no longer exists. Was replaced with ussr_t_34_85_e Tank.

Note that profiles in sqcommon.vromfs.bin are outdated. The sample above is not!

Remarks to the guide:

Now that campaigns are gone we have factions:
kƩp

Instead of for example moscow_allies we have ussr for armyId.
For country you need to use either ussr, germany, usa.
kƩp

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Hi I have 4 questions :smiley:

  1. Where can i find my profiles that i use in casual matches? (I want to use them as a reference point)
  2. You said that its possible to change weapon stats by using entites.blk . Can you show an example of such a code?
  3. Do you know if we can change things like walking speed/ads wakking speed or leaning speed and leaning dispersion?
  4. Is it possible to make profile for team 1 and 2 to avoid makeing profile for each country?

Hello,

Where can i find my profiles that i use in casual matches? (I want to use them as a reference point)

On gaijin servers. In other words it’s not stored locally, you cannot use that a reference point unfortunetly.

You said that its possible to change weapon stats by using entites.blk . Can you show an example of such a code?

It’s explained here: [Guide] Entity Modding (Entites.BLK)

Do you know if we can change things like walking speed/ads wakking speed or leaning speed and leaning dispersion?

Walking speed can be changed in the profile in perks sections:

kƩp

replace statkey with the right perks in the guide.

Is it possible to make profile for team 1 and 2 to avoid makeing profile for each country?

You can make a profile for 2 countries, just remember to lock the teams to the countries in the editor and when uploading to the sandbox portal.

how do i lock team to country?

when i asked about ads moving speed (walking speed) i didn"t mean crounch movement perk, i would like to change soldier entity so it can walk faster since there is no perk for that, i also would like to revert leaning changes in my mod i think i might be able to do it this way if its posible. But i have no idea how to find soldier entity to overide it"s paremeters :confused:

how do i lock team to country?

In the editor by using the correct team_… entities:

On the sandbox portal by selecting the right campaigns (this i don’t know if still serves any purpose, needs testing)

when i asked about ads moving speed (walking speed) i didn"t mean crounch movement perk, i would like to change soldier entity so it can walk faster since there is no perk for that

kƩp

One of them has to be walking speed:

kƩp

According to a profile i made ages ago run_speed is what you are looking for. It also modifies running speed not just walk speed.

It’s just named improperly.

i also would like to revert leaning changes in my mod i think i might be able to do it this way if its possible. But i have no idea how to find soldier entity to overide it"s parameters

I don’t know if thats possible. I have searched the datamine but i found no entities controlling leaning.

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Soldiers entities are:

  • ussr_base_soldier
  • ussr_female_base_soldier
  • ger_base_soldier
  • jap_base_soldier
  • usa_base_soldier
  • uk_base_soldier
  • it_base_soldier
  • moroc_base_soldier

You can spawn and select them. After that you will see name entity that you control:


Almost all perks are entity_mods property. If you want edit speed for all soldiers then maybe better to do it in entities.blk. Soldier property that increases speed is entity_mods__speedMult.

Or you can use game_mode_units_modifier entity. Create it and select it. After that click on + next to game_mode__soldierModifier property and choice Real then write soldier perk property (entity_mods__speedMult). After restart all soldiers should be faster.

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What is the codename for the APC Driver? I need it for a custom mod.

Have you tried driver?

If that doesn’t work let me know and i will datamine it.

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Will do, I’ll let you know if it works.

Does not work, just gives me a red X

should be simply:
apc_driver
apc_driver_2

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question…

what does this imply?

image

if i check the logs:

127.84 [E] [SQ]: Corrupted profile or bad armies: validateArmies: armies is absent See log for details.
127.84 [D]
CALLSTACK
*FUNCTION [updateProfileImpl()] game/es/client_profile.nut line [85]
*FUNCTION [(client_profile.nut:206)()] game/es/client_profile.nut line [209]

yet, if i check the line

85 - 209

image

image

like, it says armies are absent:

yet;

image

i don’t understand.

was something added with the recent updates? @Devenddar

it’s weird because my battle of foy works without any issue.
( that is, in singleplayer )

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