Create more challenges for the player

Introduce challenges to allow players to chase objectives that enhance customization for their profile. The challenges should range from easy to difficult to accomplish. Upon completing a challenge a reward shall be given to the player.

Carefully curated challenges will familiarize the player with certain game mechanic and reinforce positive behavior revolving around teamwork by rewarding the player for completing the desired actions. Interesting challenges could also help to retain the online population during the downtime between events and major updates, during which while there are no new contents the player still have a goal that they may want to pursuit. Map or faction specific challenges could help to spread out the playerbase, for example “Play the [ USA, USSR, GERMANY, JAPAN ] faction ___ times.”, while soldier class or equipment specific challenges could help to promote the variety of equipment in a match, thus creating interesting gameplay.

Reward can be in the form of a unique profile picture, a name decorator, 3D decorator, vehicle decals, silver, etc. The least desirable reward, perhaps silver, should be awarded to the easily accomplished challenges while the most desired is awarded to completing the most difficult challenge.

All challenges should be tracked within the “Achievements” tab in the enlisted client.

Challenges should be created from basis of expertise, veterancy, collection, and teamwork.
Expertise: focus on skillfully outmatching the opponent.
Veterancy: focus on the lifetime stats.
Collection: focus on completing a set of tasks in other categories.
Teamwork: focus on teamplay.

Below are some example for each challenge categories.

EXPERISE:

  • Destroy an enemy vehicle ___ BR above yours ___ times.
  • Win a match where you are the lowest tier within the matchmaking bracket ___ times.
  • Kill enemy ___ times as a [ soldier class ].
  • Kill enemy ___ times with the [ weapon ].
  • Capture ___ objective during a match ___ times.
  • Have ___ score about the second best in your team ___ times.
  • Finish the match with 0 death and ___ kills ___ times.

VETERANCY:

  • Get First Blood ___ times.
  • Accumulate ___ kills.
  • Accumulate ___ kills using [ APC, tank, aircraft ].
  • Kill enemies in the down state ___ times.
  • Destroy ___ [ APC, tank, aircraft ].
  • Destroy ___ rally points.
  • Vehicle mark by you is destroyed ___ times.
  • Players use your building ___ times.
  • Revive player ___ times.
  • Heal player ___ times.
  • Play the [ USA, USSR, GERMANY, JAPAN ] faction ___ times.
  • Win as the [ USA, USSR, GERMANY, JAPAN ] faction ___ times.
  • Win [ game mode ] ___ times.
  • Play on [ map name ] ___ times.
  • Reach rank [ Private, … , Marshall ] ___ times.

COLLECTION:

  • Unlock all squad for a faction.
  • Unlock all squad for all faction.
  • Complete challenges: [ a, b, c ]
  • Complete challenges: [ d, e, f, … ]

TEAMWORK:

  • Win ___ matches as a pre-made party.
  • Revive ___ players during a match ___ times.
  • Heal ___ players during a match ___ times.
  • ___ players spawn on your rally point during a match ___ times.
  • ___ vehicles mark by you is destroyed during a match ___ times.
  • Get ___ assists without dying ___ times.
5 Likes

Heres one,
use a AA that’s sitting there
use AT sitting there
use MG nest sitting there

From new players i understand they don’t understand, how to use these.
but when you have a team of Ranked players not one, person uses them, when they could of used it.

Build MG nest in front of players watching a point, not use
build a at gun, in front of approaching tank , none use, (yes i did), but when next tank came, they didn’t use

Build a AA none use it, even though we getting stomped by planes

You get into a BR V ranked game, you expect a diff class of play,
even more i expect ranked 5 players would know what to do, it stead of playing like new people.

1 Like