Constant Concussion = Actual Nausea

How is this still in play when nobody wanted it, nobody liked it, and so many people are voicing the impact it has on their ability to play.

50-80% of games spent with darkened vision (I can’t see a thing inside the Normandy cathedral), blurred and spinning vision, and a constant, high-pitched ringing. As a nausea simulator 10/10.

Back row players (tankers, mortar teams, radio teams, bombers) have had their lethality doubled because they cripple the abilities of anything they don’t kill. As such, players who favor that style probably love this. Anyone who plays to capture and hold points, especially those who favor assault, are screwed.

There are a lot of problems that need to be addressed, some minor, others possibly major, but this was one that was introduced for no good reason and could be removed simply by going back to a week old setting.

This WILL be the thing that makes me stop playing if its not fixed soon.

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Equip Headshaking perk and avoid friendly fire, it is supposed to deter people grenading friendlies…

soundsgood (1)

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Totally agree with everything you said, Brannagyn, Something tells me that the developers will only hear us once we have all cleared off to other games. Such a shame because the game itself is fabulous.

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I get the principle of the idea, but there’s nothing that’s going to stop players from spamming det packs as long as det packs are still as powerful as they are.

Most players don’t even understand that grenade spam is what’s causing the increased effect.

Regardless, it’s still too much even grenades discounted. Some campaigns it’s ok, like Stalingrad, others, like Normandy, it makes the game unplayable.