Conquest Secondary Objective: Secondary Capture Points

There should be secondary capture points in between the primary capture points that equal half a main point, so these secondary points will decrease the conquest bar by half the speed that a primary point will that way there’s still an emphasis on capturing the main objectives but the secondary capture points will still be just as important like say you go for C first you’ll then push into the secondary caps before hitting the mid point, it will be more of a push/pull sort of battle

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You mean in term of, A is the main point, but if you took A1 for example, you’d get extra respawns/points.
But if you too A First, it wouldn’t make any difference?
That could be cool and would make defending some of the hard to attack points easier.

I like this idea

well you wouldn’t necessarily get more respawns it would just speed up or slow down the conquest bar by 1/2 the speed a main point would, so technically games could go on for a little longer, but the main idea is to just give the map more area’s to capture so its more like your actually moving into enemy territory and your securing the area as you go

like it would be interesting if there wasn’t a spawn blocking radius around the secondary objectives that way engineer’s could still place spawn beacons in these key buildings

Ive an idea remove conquest and make this mode a simple death match wen every player can use only infantry and have 10 lives a quick match of 10 minutes profit