Conquest/confrontation interesting feature

Hey, i found something today during a confrontation match and i think this apply even to conquest

Today in the end of a stressful (because of my temmate) confrontation match both of the team, allaies and axis, has their reinforcements empty, my team end their reinforcements and the enemy some time after, in the end for win we do a desperete rush toward the point, we take him but the timer end before we can capture him, but we win even if we end the reinforcements for first, so i think maybe both conquest and confrontation have this hidden rule

In case both team exauste their reinforcements point, the first team wo take the control of more than half of the point, or are on the point with more than 50% capture progress in case of parity controlled zone, wen the timer end win the match

What you think?

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I would prefer no ticket limit at all in conquest though. Would make the mode less aids than it already is.