In general, this game encourages you to be a crazy guy who overwhelms your enemies and thus get many points for kill everyone and capture points, but people like me, who prefer to work behind the scenes, preparing defenses (yes, even if it in offensive games, many times I have managed to take a point by establishing a route safe with defenses so attackers can get to the target) and that we are not true assassins, but a more tactical or support role (usually I play engineers, radio soldiers, machine gun operators for the turret, medics and such) we do not receive the same reward and satisfaction that we deserve in the score board but we accept that fate for being “passive” when it comes to action, at least we know that if the team is capable of doing the job, our efforts will be rewarded,but it’s clear sometimes people don’t understand and we get yelled, no matter if you craft ammo boxes,rallys or structures, but I hope we can still have fun as we do our best…
Yeah, definitely agree. Welcome to the club.
I’m actually working on another suggestion for the rework of points gained to better reward support players and have less chance of being cheesed on it.
Rally points and ammo boxes are a prime example.
Getting 35 points for a squad spawning in and 18 points for someone grabbing ammo (regardless of how much they grab, could be a mag, could be a full flamethrower tank and drain the box, same points).
INSTEAD, no points should be given for either one of those actions, rather the engineer should get 10 assist points for every kill obtained by the troops that spawned off his rally point, or got kills with ammo he supplied.
This way, players still have to go out and fight for the support player to get the points, but the engineers actually get points for keeping their troops in the fight more successfully.
I am an engineer also…but im the other breed.
The assault engineer. I put down the rallies and ammo. Then its all assault engineer. Kill kill kill.
Any wire or hedge hogs i put down are only to delay or rerout to where i am fighting. Between their spawn and the objective (defence), not on point.
If im attacking once i clear their point ill slap down a quick entrance block to keep their bots from pathing on easily.
The passive engineer, defence on point engineer, is 9 times out of 10 a waste of time. Always better to stop the enemy before they get to the point, than to struggle to clear them out banking up on the point.
Maybe one day the passive engineer will be better
You know, it warms my heart to read this sort of stuff.
The only travesty in game that undoes all that good work is arty and those bombing raids.
As soon as the objective switches to the next in game, the arty drops and wipes out all the good defensive work put in place.
What I’ve started doing recently is developing obstacle belts between objectives in those places on the maps where I’ve seen ppl rush through or where there the map channeling is particularly insiduous, but still away from objectives.
I started using mines a lot as well in these obstacle belts.
At least they last a bit longer from what I’ve seen, I can only cover a portion of what’s set up, but the kill lines from the mines suggest to me that its kind of working.
Hey look, buddy. I’m an engineer, that means I solve problems.
Not problems like “What is beauty?”, 'cause that would fall within the purview of your conundrums of philosophy.
I solve practical problems!
For instance, how am I gonna stop some big mean Mother-Hubbard from tearin’ me a structurally superfluous new behind?
The answer? Use a gun. And if that don’t work, use more gun.
Like this, heavy-caliber tripod-mounted little-old-number designed by me.
Built, by me.
And you best hope…
Not pointed at you
I do a similar thing, especially the safe route to the objective. Cant contest if you cant make it there.
Using engineer squads and utilizing your bots to build for you is a major necessity if you want to be effective as an engineer while also pumping kills and points
