Comparison of Normandy Campaign Guns

This is a really nice chart, good effort.

I do feel like there is a gap between spreadsheets and in-game sometimes, though. Maybe it’s just the feeling. The Sten looks pretty good on here but in-game I really don’t like it.

Edit: actually no, got two columns mixed up, it doesn’t look good at all lmao

How does the sten look pretty good on here? It’s the worst of the SMGs as far as the efficiency stats go?

Yeah see my edit, me being cross-eyed

lol, just caught your message too soon then, but yeah.

It really feels terrible, which is surprising considering how high up the unlock is

No joke. Check out my Berlin chart as well, but I personally think Normandy is in a worse place on the whole, though mainly only with allied guns.

Cool, thanks.

Have you considered presenting the data in various ways? For example, side-by-sides with each gun at the same level from each faction.

I mean, given I’ve got them listed by level on the tables here, you do get that so long as you can follow the table rows already, don’t you?.

Yeah this is why I majored in History rather than IT. I’ll keep my mouth shut now :joy:

lol it’s fine. Do let me know if you come up with anything else you think I should look into displaying / adding.

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What’s the present state of things?

A handful of glaringly OP weapons for the Axis and Glaringly UP weapons for the allies amidst a slew of mostly meh-to-alright weapons?

Yes, but I believe it’s about how to buff american weapons or give Americans something better. Adjust MG34/42 would affect the balance of almost all campaigns(nerf MG34 = germans get nothing to use in Moscow and Berlin because their SMGs are trash), which is a highly complicated thing. But in my opinion the most effective and easy way is to decrease the recoil of M2 carbine

I mean, nerf soviet SMGs some, nerf MG 34 and 42, buff M1, M2, and M2A1 carbines (probably like you said, by significantly reducing their vertical recoil), and buff the stirling (Probably again via recoil), while reworking sniper rifles in the campaigns, seems to me to be the best way to balance things out?

Not gonna happen I believe, considering russian players make up one third of the whole playerbase and nerf PPD/PPsh, their most used weapon(they use it more often than their LMGs) would cause serious consequences(let alone it’s already been buffed once in CBT)

M2 Carabine is garbage for such a late weaopon to the game :grimacing: and now they add it another one of those with diffrent skin for gold order and only for assault :confused:

And this is why I made a suggestion thread on the topic; Suggestion to Adjust M1 / M2 Carbine Series Recoil to Improve Game Balance [Mathematical Comparison]

I just hope that the Devs have come up with sensible formulae that take all the key elements of the RL weapon like: calibre, projectile grain, muzzle velocity, weight of the weapon and resultant recoil into consideration. I think tinkering with weapon properties for the sake of some ppls perception of balance is just wrong. There are other ways to balance the game. The vehicles and weapons should be represented as authentically as possible in order to give players a better sense of immersion. Rebalancing for eg around ammunition availability or similar factors makes far more sense to me.

They rather obviously haven’t as things stand right now.

Different factions will have stronger weapons in various campaign. For example Germany was the only one with actual universal MGs way superior than the others. Same with the StG44. Same goes with USSR and its SMGs, they were superior to the others’ SMG. One either accepts that or we have a game where everybody has the same things but with different cosmetics