So, I’ve had a suggestion for the Collective Farm map, the capture points feel way too big, I mean, the B point for example take up three buildings, that are very hard to get into as they have big openings on both sides that soldiers with machine guns or submachine guns or tanks can just riddle someone with bullets if they try to enter, I think it would be better to limit the capture points to 1 room, for all of the points on that map
We used to have the capture points limited to one room on collective farm, it became a grenade spam fest and a meat grinder. Trust me, you do not want the old one room capture point, the three room capture point means you cant clear the entire point with one grenade.
I think the cap is a bit too large now, 2 barns for the capture zone is fine. Rn it is hard to find all people in the cap zone. Like I can kill all defenders, but I can’t find them because they are hiding somewhere.
I mean, it’s a meat grinder anyway, just one person with a machine gun needs to go there and be in one of those small cubicles camping to make any of the Stables basically a death sentence to go in, but on the river map ( I don’t remember how it’s called rn ) 1 room capture points seem fine, on Collective Farm from what I seen for some reason the side that spawns closer to A wins a lot more, I think it’s because they are closer to B point as I’ve noticed in the hold the point matches the side that manages to hold on to B point wins usually
it’s better now then back then. I dobut that making it smaller would make it any better as it’s a meat ginder by desing and only drasticall redesign can change it.
You can enter those buildings through windows on the sides.
they just have to make AI smart enough to enter via the windows as well, as generally they run around to the main entrance.