Check this guy, very persistent, must be on a mission

Today I’ve had a very dubious pleasure to meet in battle this guy named “coltrhm” (tried to tag him out, but seems like he’s not registered on the forum).

Basically he’s been so dedicated for the entire battle to just spam airplanes over and over and over again. It wouldn’t be so different from other players of his type, but this was the very first time I have ever seen someone constantly doing suicide runs with airplanes and not spawning a single time as an infantry or even tank squad. Just spawn, fly in general direction of capture point, drop payload and suicide crash, repeat the process for 24 minutes.

I even watched the replay just to see him wait for the first 1:30 min to spawn for the first time in an airplane and somehow there was always one available for him to just spawn again for the rest of the battle. Here is the link to this replay Enlisted

IMO there really should be some kind of a system to prevent players like this guy to do this pointless spam cycle, I mean his team as defenders didn’t lose anything because of his actions and that should not be the case. At the very least there must be something to prevent it, like if you spawn in a vehicle 3 times in a row you must use infantry squad 2 times (so it won’t be so easy) to be able to spawn again in a vehicle, or something like that.

And despite his commitment to die as many times as he could, my team managed to win this battle, but 34 just airplane spawns in a single battle, man…

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that is both amazing and ridiculous

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Was he defender or did he waste half of his teams tickets by himself? XD

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The thing is he was defending so no waste of tickets for his team, but if he was in the attacking side, well they would definitely lose because of him.

And btw, he’s been using 5 different aircrafts, 3 attacker and 2 fighter, depending on what was available at a time.

My man exploiting the US Airsuperiority and defender infinite ticket… been telling people that 3 Vehicle spammer is real and detriment for their team but hey, Devs gonna give that priviledge for premium players

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That’s an average of 3,79 kills per run with the plane…

As a defender there’s no loss of tickets so (someone sawwy could crunch the numbers and check, I have a feeling but no data ) it’s genuinely faster to just spawn as another plane after each bombing run versus going back and re-arming missiles.

This kind of stuff is P2W stuff, sadly I can’t do the same with Stuka / BF109 bombing runs due being F2P… I would if I could tho.

Q: y wud u do dat
A: Because the most retarded thing in this braindead bot-farming simulator is when you’ve bombed a target, you switch back and fly for 29 - 32 seconds straight (or more!) to re-arm. Before I used to alt-tab and go watch youtube-videos or something whilst doing that hence there’s fucking nothing to do in the air anyway, but now it’s “patched” so that you lose control and crash if you do so, so now during a match I might spend five or six minutes of doing nothing except watching the ridiculous pixel-clouds and look at distance numbers rolling, and during that time I’ve got nothing to do except contemplate my life and wonder if it would actually been smarter to go and get “Salty” achievement in World of Warcraft instead.

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What for ? Is there any difference that one player will deploy 10 planes in the whole match or - 10 players will deploy one plane each ?

In this case I would prefer 10 players each to spawn in a plane than one dude constantly doing suicide runs 10 times in a row, as most players actually try to stay alive longer in the air, and that gives opportunity for some interesting dogfight (not always) and is in general not cancerous as just flying to the target and die on purpose. Talking for myself I’ve always tried to stay alive as long as I could from the very beginning of me playing this game, be it infantry or a vehicle.

Of course the system to prevent vehicle suicide spam could be more harsh than what I proposed, to keep the game more “sane” for everybody else. Even before the merge update sometimes I felt it kinda pointless and overwhelming when as a fighter plane I’ve shot down enemy aircraft just for another one to freshly spawn few seconds later, like what’s the point. But there are always ways to prevent things to happen only if developers tend to do something with it.

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What I would suggest is a system that already exist but in reverse. Basically, RN if you safely crash-land a plane, you can respawn it one squad sooner than otherwise. So the other way around, when you crash a plane without getting damaged (suicide bomb), you get one extra squad spawn required before the ability to respawn the plane. If you do it twice in a row, it stacks and blocks all other aircraft slots. It would hopefully reduce the amount of kamikaze in battle.

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People need to get off their high horses and understand that not everyone else has to play the game the same way they want to.

Everyone “exploits features” in some way or other - it is axiomatic that every single one of us plays to maximize some aspect of our experience - whether it is trying to get 300 kills in a match (someone said that’s their goal in a game last night!), “fly, fly, fly”, kill tanks, run and gun, grenade to the max, just chill, or whatever.

Get over yourselves!

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The irony and hypocrisy of you telling people to get off their high horse, while you simultaneously talk down to them for their opinions.

This is less about play styles and more about unintended features in the game. It makes little sense flavor/thematic wise for a pilot to fly in, drop its payload, then intentionally crash their plane. They are not playing japan and their kamikaze pilots.

Its also unfair balance wise. It is a very powerful and effective exploit/tactic that is available only to one side of the battle. Its use should be limited.

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So there is to be no criticism in your world, because it is hypocritical to criticize people for criticizing people.

Got it.

There is a difference between debate and berate. If you can not see the difference, then there is no point discussing anything with you.

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How do you know it’s not an unintended feature? The dev’s know quite so well that it’s way, way, way more efficient to simply kamikaze after the payload and rotate to the next plane for repetition, than to fly back and re-arm with nothing else to do in the air.
It makes a lot of sense to kamikaze in.
It is an intended feature to give paying customers the cutting edge they deserve.

It’s high grounding to state “it’s not an intended feature”. It clearly is deliberate design.

The way to prevent this kind of action is simply to remove the possibility of spawning another plane after a crash, giving the player the “penalty time” of running with a squad on ground - just like us F2P plebs have to do.

Because it is not thematic for pilots to crash their planes intentionally. If they meant for you to crash your plane every time you dropped your payload, they would not have added a resupply area.

I do not think you understand how game development works. Just because you can do something, does not mean they intended you to do it.

I also do not think you understand what “high grounding” is…

You also do not seem to realize that anyone can have a plane…not just people who spent money…

If people cant see the issue with being defender with infinite life and Kamikaze with a plane with at least 1000lb of payload then only take another 5s to repeat the process, I don’t think they are the right people to talk about balance or suggestion at all

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If they meant I shouldn’t crash my plane after payload, I probably would be rewarded from staying alive? ATM it is more rewarding (terms of points and exp/minute) of cycling through planes as defender than “larping” in the air. I’m losing score by not crashing, so the player is punished from larping in the air.

You don’t seem to realize that F2P can pick only one veahicle and have to cycle through two infantry squads before getting the plane again, but P2W-players don’t have this hindrance.

There you go high grounding on “how they intended”, when they clearly have intended the very opposite.

Jeez, the nerve.

I just leave this one here