And let me say, the damage in a game is not at all the only thing that affects how realistic a game is. Movement and other features are also very important. Applying a damage multiplyer does not suddenly make a game change from arcade to simulator. For example COD Hardcore is still an arcade style game. You are literally running around jump and drop shotting people. A change in damage is not what I take to mean a change in realism.
I see what you’re saying. I still think its plausible and can be achieved in more ways than one. I think the people developing the game have a better idea on what’s a waste of time and not and only time will tell us if various modes is one of them. I agree, to disagree
you’re right, Warthunder has 25,000 Concurrent players a month while WoT has over 100,000.
agree to disagree
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