Changes to AAA and Buffs for the MG nest

In the game’s current state, the MG nest is completely useless. The AAA building does the MG nest’s role better in every way. Think about it, the AAA building comes with a shield, has blast damage, can build faster, and can destory aircraft. There is no reason real reason to grind out Engineer 2s because Engineer 1s are faster to grind, and do basically the same job.* The only reason why you would grind out Engineer 2s is for the MG nest, which is obviously underpowered. Compared to the AAA building it is complete garbage. Now you might ask, what about the turn rate of the AAA, or the limited ammo count? The limited turn rate can be mitigated by putting the AAA in a tight cokepoint, or far away in an opemn field. Which, in both places, the MG nest should also be. The limited ammo is hardly a factor because you can just rebuild an AAA back up, and boom, more ammo. The shield is also a big plus since it blocks small arms fire, while the MG nest only has 10 health**, can be killed by a pistol, and has a limited turn radious.

To fix this, the AAA should have limited gun depression so it can be focused more on killing planes than infantry. It should also do more damage to planes since it is very easy for a plane to just outright avoid AAA. In the time a plane can spot and avoid an AAA, the AAA would have either shot all of it’s rounds and not have the plane die or would still be turning to the plane which would be gone by now.

The MG nest should also get a buff to turn radious***, damage and/or health.

TL;DR:
The AAA is better than the MG nest in build speed, damage, and tanking ability

*Talking exclusively upgrades, such as AT guns etc.
**Tested, a PPD (34/38) does 6.6 damage while fully upgraded, takes 2 shots to take out, so roughly 13~ damage
*** Maybe let a player jump over the sandbags to turn it around? idk

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If you think MG nest is useless that only mean that you don’t know where to build it. I would only buff durability because it can be destroyed by random grenade that explodes 20 m away

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I know where to build it, I have had some good games using the MG nest, I’m not saying it is completely useless. All I am saying that it is useless compared to the AAA gun.

The limited turn rate can be mitigated by putting the AAA in a tight cokepoint, or far away in an open field. Which, in both places, the MG nest should also be.

er…

no, they are different.

and the AA isn’t better.

because it has limited ammo, and it’s needed for something else.

with this being said, i don’t think you are coming from the beta, or alpha, where MG nest were superior, and almost everywhere at the point that CAS was just a dream compared to now days.

MG used to be far better, and thank god, it got nerfed.

now, it’s less accurate from the distance, and the heat is faster.

personally, i would rather have a machinegun with 200 bullets, somewhat precise and heat included.

but, i’m ok with the current one.

so, i’m sorry, but it’s a no for me.

i’m ok with the AA shooting on infantry as well, after all, even irl they did that.

MG nest it’s serious op. It’s an excellent prop to build as an engineer…

You need to build mg nest in strategic position not in open field same for AA

AAA is a grade of delicious meat.

AA is anti air weaponry.

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AAA

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The limited ammo is hardly a factor because you can just rebuild an AAA back up, and boom, more ammo.

exept, it takes more times, and more enginner resourches.

somewhat as a trade off.

but surely not accountable or viable in most cases.

When i said open field, i mean near it. An open field can let the mg nest cover a vast area, denying enemies access to certain places.

Fair point, but then again you can have up to 6 engineers in a squad, so the resources doesn’t really come into account. As well as the fact that the Engineer lvl2 squad takes longer to grind to get 6 engineers

that’s where limits comes in, you can place all the equipment down, and switch while ordering to remove the empty one.

in that case, it’s somewhat stupid, but can be done.

i don’t think AA are that much powerfull, because you can just aim for the user, nade it, or ask for CAS/Tank support. ( or use bombers. their weapons are usually effective against engy weapons ).

and you grind for engy types 2 for their starter perk, their weapon, and their mg nest.

i would say those are pretty much balanced. in my opinion.

( you can’t really complain about the grind since… well, we all know why )

don’t get me wrong, i ain’t here to argue against the idea because i use them. ( honestly quite the opposite, i ditch enginners entirely. takes too much time to place things… )

but, i just don’t think it’s needed. they are " fine " as they currently are. could be better and somewhat realistic in terms of usage, but the current set up it’s actually better, because does not favor or make any of the two too much powerfull at the point of everyone asking for a nerf of the other.

it can be impossible to hit a person using an AA when the AA is looking directly at you, if you are using a rifle or such. If they place an AA indoors, you can’t really destroy it with CAS. Typically i see AA placed indoors more than outdoors simply to avoid CAS and tanks. I am not saying AA are OP, I am just saying that AA are better than MG nests in most scenarios, making the MG nest invalid.

I like enlisted for the grind lmao, also:

There is no reason real reason to grind out Engineer 2s because Engineer 1s are faster to grind, and do basically the same job.*

*Talking exclusively upgrades, such as AT guns etc.

I should have been more specific about this. When i am talking about grinding upgrades, I am talking about the squads themselves, not for ranks or weapons.

AAA = anti-aircraft artillery