While in theory good, makes matchmaking more complex. Not opposed to it but its implementation isn’t easy.
Obvious.
In theory not needed if the objective is to have more players per lobby.
There are way bigger hindrances for newbies that the majority of people in this Forum keep failing to see:
1-The grind is too much. This was always the case, and Darkflow has already said the grind will stay roughly the same with the new progression rework.
2-Linear unlocks in the new progression proposal. Even if flawed, the Campaign system allows you to choose what WW2 theatre/era you want to play/get unlocks on. With Darkflow’s new progression (which most of you here defend to a decent degree) newbies will be FORCED to play early-war, regardless of what they want, and will have to slowly unlock things linearly through Tiers (having 10 Tiers is mostly responsible for this linearity). Take away the possibility to play the Garand on Normandy within 1 week of starting, and newbie American players will drop the game, straight up.
3-Upon starting the game, newbies are met with…nothing. Some extremely shallow tutorials and they get thrown into a battle. Granted, the first couple battles are against AI, but that doesn’t help the newbie understand how to play the game well. In fact they’ll either meet too little oposition and feel like Rally points aren’t a neccesity (since they can just storm the Cap and slaughter all bots there), or will feel like AI “is too strong” in case they suck at FPS games, tho nobody can fix “lack of skill”.
4-No incentive to “join any side”. If there were big incentives for this (like sizable EXP boosts), more people would pick “join any side” and this 2v5 scenarios wouldn’t be so common (depends on the Campaign/time). Thankfully Darkflow has announced they’d do this, but it feels weird knowing it could’ve been implemented already but has not.
5-Balance, right now the power gap between “a bunch of Springfields and a Stuart” and “a mix of FG42s and MP43s and a Tiger+Panther camping on grey zone” is too big. Granted, this issue can’t be fully solved, and it feels like people aren’t giving this the credit it deserves. First and foremost, it will always be impossible to balance newbies vs veterans, yet at the same time a “skill-based matchmaking” isn’t good both in implementation and personal experiences I’ve read, so we have to accept that newbies will be fundamentally weaker than veterans; second, perfect balance isn’t achievable, unless we give the exact same weapons to each team, which is ironic because the same people that would sacrifice any and all historical accuracy would refuse for the “factions” to be practically removed in favor of BFV-like “pick any weapon, even from the opposing army” mechanics; and third, the size of the playerbase and how many bots are tolerated in the games (which imo isn’t nearly as much of an issue, as the majority of soldiers in the field are AI after all, while humans-per-team is a much bigger issue) will determine how much the matchmaking Tier gaps will look like, so if the MM finds too few people we would see big Tier gaps so the whole goal of “making games more balanced” would go down the drain (as Tier 6-7 weapons get stomped by Tier 10 weapons), and in facf this leads to a question: why defend 10 Tiers if the MM will be +2/3 at best anyway? Why not make 6 Tiers and have MM be +1 in that scenario?
Overall, I see too much pointless discussion and not addressing bigger problems for the game, and newbies in particular. Out of the 3 problems listed in this post, 1 doesn’t affect newbies over vets (bug-fixing), 1 isn’t an issue but a symptom (of having too few humans/team or not properly teaching people to build Rally Points), and 1 is a complex issue that should be addressed later on. No comments on the bigger issues like how long and linear the grind is, how lackluster the introduction fo the game is, hoe bad Darkflow’s proposal is on several levels, or how much of the imbalance comes from lopsided human ratios. So please, stop making pointless posts about minor/secondary issues or symptoms of bigger issues, and talk more about the greater issues this game has (and will have if Darkfloe’s progression proposal comes through), talking about pointless stuff only reafirms Darkflow in their mistakes.