For the past week i’ve been trying to be either playing tank or a APC, only to be brutally destroyed once i spawn due to a player having either placed mines on the spawnpoint which we’re controlled by the Enemy before the objective was captured or a player that’s left in the gameplay zone are able to walk up to we’re vehicles spawn and fire Anti tank on vehicles mere seconds before they spawn. How is this fun for both of the sides of the game? Why are players allowed to place mines on the spawnpoints of Tanks and why can players with Anti tank weaponry get so close to tank spawns before the zone closes in?
My suggestion is to simply make this so the zone that detracts after 30 seconds after a control point is captured to be instant or to be only 10 seconds, so players left in the previous zone has to hurraly retreat back to the next control point or die in the zone so they don’t spawncamp tanks who has just spawned in.
I would also suggest destroying mines that has been placed before the control point was captured and the area unreachable by enemy players to have mines placed on spawnpoints, destroyed so tanks aren’t spawncamped.
I can not tell you how many times i’ve died to mines placed upon spawnpoints in this game before the objective was captured. Why hasn’t this been adressed
I disagree with the suggestion. I think the time is needed to reposition for people. The attacker team should not just run past everything once they’ve done the objective, but check for enemies while they are going imo. And yeah I know you sadly can’t really influence your teamates to do this.
But I agree on the mines part. Tho tbf I don’t know how to solve, this except maybe immediately removing all enemy mines around spawn points once they move? But to be quite frank I think mines have way more problems than just this. The mines on rallies or objectives for example. AP mines are prolly my least favorite thing about this game.
I agree it feels bad to be destroyed by mines or kamikazes while respawning
but i don’t mind
Because I will also use the same method to ambush the enemy
so
It is recommended that you spend 30 seconds or 1 communication bombardment to clear possible respawn points before spawning a tank.
This reduces your chances of getting blown up
in addition
I don’t think landmines should be cleared
They are set up by the setter who took the time to lay them out
It should not be eliminated for the sake of the dissatisfaction of a few people.
But officials should solve the problem of landmines passing through molds as soon as possible
certainly
It’s fine if they want to say that they penetrated the model intentionally to hide it.
This sounds more reliable than a BUG
The key point is to determine the enemy’s respawn point and path of travel
Only players who can think can do this
They have to travel to remote locations to deliver
The process may take 3 to 5 minutes
This is a long time in the current environment
These workers should be respected
They hit the enemy well and slowed down the attack
Then unthinking enemies will step on those mines
then get angry or cry
Spending time deploying mines is of course a waste of time
If they are placed in the right place and reap the benefits and strategic blockade
Then it is not a waste
I use mines simply out of spite more or less,
it’s irritating and annoying and kind of toxic, yes, but when I’m often overmatched by an enemy team with very sharp (sometimes impossibly sharp) aiming and firing skills, it’s satisfying to leave behind traps.
that said I find mining spawn beacons a poor sport, and just shoot the beacon.
so at most I’d have mines be cleared from the immediate zone of spawning,