To put it simply, the current option of grenade pouches needs to be adjusted to explosive pouches, and allow for the increased capacity of either grenades or mines.
Ultimately, each type of explosives has its own pros and cons, but rarely are mines actually used in comparison to grenades. Mainly this is due to the inability to carry more than 1 per person.
Grenades however are taken in bulk every single game.
Especially with the introduction of paratroopers on 3 total campaigns now, mines are needed more than ever!
Given that they cost twice as much as grenades, it will still take many players a while to obtain full teams of them, and even with the case of advanced players, there are numerous options to push through them.
I hope this is something the devs would consider for the sake of game balance. @EdVanSchleck
The problem, like with most features if this game, is the people that will take this to 1000% and load squads with 27 mines apiece and turn whole maps into impassible minefields. Every door and window, every street and chokepoint, filling every room and hallway of capture points, etc
There are too many players with hundreds of spare orders and maxed out squads that will do it just for the lulz.
You can’t overlap mines or they will chain reaction off of one another. This means players have to pay close attention to where they are placing them as to avoid that issue.
Unlike grenades, mines are tossed point blank, rather than being thrown. This means that the player actually has to be standing in the location he’s trying to set the mine (or DIRECTLY above it). This means that the only GOOD option is to place them in advance, as trying to do it in the middle of a fight won’t work well.
Once the mines that have been set a distance out in front of an objective are gone, they are difficult to get replaced.
They are no worse than the spam of impact grenades, molotovs, and grenade launchers.
While they are good for deterring people from using flanks and such, constant pressure through the same route will actually allow you to get through the minefields fairly decently.
Frags, impact grenades, grenade launchers, and other explosives going off nearby can cause the mines to trigger. So if you fear there is a mine in the area, you can use a grenade to directly counter it. Essentially putting them as counters to one another, and fitting that they both be able to be carried in explosive pouches.
Hi thanks for the tag.
I can ask and suggestion that, no issues.
Sharing my two cents here: anti personnel mines.
I’ve already witnessed plenty of times sweat lords placing them everywhere with 9 men infantry squads.
However in addition to that, it’ll be cool to have a “mines detection perk” or something.
I’ve had the conversation with numerous people that ultimately the best solution for balance would be that AP mines (as well as Czech Hedgehogs) should no be allowed to be placed in certain areas, such as directly in front of doorways.
This prevents people from just spamming them there rather than using a modicum of strategy.
Idk about a perk so much. One of the best suggestions that I have ever seen to add flak jackets to the game, and put them in the backpack slot.
Essentially, it give some damage resistance against fragmentation and blast damage.
As for it taking the backpack slot, I think its an excellent slot for it as players would need to have a lot more thought about what they gave to each soldier than just handing every one of them explosives pouches.
More options of equal value overall need to be added to that slot.
You know what would address the funni issue and make AT mines competent?
Either have AT mines sold for bronze orders or keep their current pricing and give them 3 charges so 1 soldier can block off multiple areas.
The way the grenade pouch is right now is fine, and AP mines have always been useful to have regardless of the situation. Best to have the ability to deploy AT mines en masse independent of specific pouches.
As opposed to carrying 27 TNT packs? Or 27 molotovs? or 27 hand grenades? All of which, can be thrown directly at an entire squad/multiple squads (as opposed to a single soldier stepping on a mine).
I really don’t think mines are rarely used.
It was used heavily during the Battle of Moscow, and was even very annoying, because the way to place mines was too simple. Although each soldier could only place one, you could quickly deploy 7 to 9 mines.
Yeah, mines gameplay isn’t anything healthy for the game. It’s passive gameplay and you can’t efficiently actively counter it.
It’s definitely not needed to have 3 mines per soldiers and neither is needed mines being meta thing.
Every passive gameplay shouldn’t be meta because it’s just not healthy, making game matches just more boring and longer.
There’s nothing exceptional nor skillful to put AP mines into every door and AT mines on every obvious tank path.
Every time I place a mine, I need to change a soldier. This is actually not fast. And it often destroyed by grenades.Seriously, sometimes I am too lazy to use mines.Because mines can’t save you in the face of a lot of enemies, only guns are the most useful.And, of course, flamethrowers.
No, that is intended. you are supposed to be able to sprint through and have a chance tor survive. There are more uses for mines than just outright killing enemy opponents.
If they are sprinting through an area at full speed to avoid mines, then they are also ignoring cover or even exactly where they are stepping, as they are just trying to get through the minefield. This allows for killzones from defensive positions to keep enemies moving rather than hunkering down in cover.
AGAIN, this is another reason why we should be allowed to have more of them.
Yeah, I know smart guy who loves immersion like yourself would use them more like CC or area denial.
But majority of playerbase? Definitely for toxic and abusive gameplay.
I just don’t believe they can be implemented in positive and healthy way.
I think that they could be. However, a number of things need to be changed up to give the balance needed to where they would fit in.
Most notably would be with the engineer changes. As I’ve stated before, I don’t think AP/ AT mines nor Czech Hedgehogs should be able to be deployed in doorway/ window situations. That said, there should be more options for sandbag walls in those areas instead.
For the most optimal way for all this to work is to allow defenders to see where the future objectives are going to be and to have a creeping greyzone, rather than how it works currently.
A LOT of different things are effected by trickle down effects from other changes, the mines in this situation are no different.
COULD they be implemented in a way that doesn’t promote toxic gameplay? Yes I think they could be.