Capturing is way easier than defending

Like the title says. In this current meta, the capturing of zones makes capturing way too easy. You concentrate tanks and air strikes on a single house/bunker. I’ve been in games where we won in less than 10 minutes capturing in invasion. Assault is more reasonable.

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And I’ve also been in games when the defenders were extremely tenacious and difficult to dislodge …

It goes both ways …

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Defend is a joker card even you fight like a lion in base of the territory and allies you are able to win or loose most of the time is the fortune the most important things
On the other hand attack is SPAM ARTY,SPAM CAS,SPAM TANK, SPAM MORTAR,SPAM SOLDIER,SPAM EXPLOSION

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Definitely the case in invasion. Arty spam and nuke-tier bombs easily clear the point with no real options on preventing it from happening.

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As have I, but those are the games where the attackers rarely use arty and CAS.

Tanks I don’t agree are disadvantageous to the defenders, but indirect fire is.

Set up in grey-zone. Proceed to shell the cap point with HE any time they get near it. big strat, big tactics, big effort.

(pls don’t take my XP printing machine away UWU)

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I would say directing arty and cas as the defender is easier than attacker. At least for me it is. When I’m on the defending side you just shell and attack the attackers aves of approach which are usually well known.

When attacking I don’t really shell the objective unless I’m certain that there are no friendlies in the area. It’s always behind the objective but a smart defender will have troops on the objective and fire support can be coming from right, left or center. So it’s important for the team to mark and if they don’t it’s hit and miss…

So wheres the suggestion? make it way easier to defend with various buffs so the attackers dont win? No thanks

Il joink this one

On the other hand defending is SPAM ARTY,SPAM CAS,SPAM TANK, SPAM MORTAR,SPAM SOLDIER,SPAM EXPLOSION

Has nothing to do with easier to attack or defend. The German planes just nuke 2 attack lanes and you start from scratch. Same for the other way around.

Most of the time I see people give up when they lose the first point. Even noticed this when I am defending with US. When 1st point is lost the whole tenacity goes down and people start talking in chat. gg lost, omg noobs why not defend etc etc. The standard monkey shit.

First point is meant to be lost. The games aim should be that it is decided on 0 remaining tickets and 50/50 taking or not taking the last objective, which I think it is. Even if you have everything balanced out. The defenders need to keep morale when a point is lost and the attackers gain morale when they take a point. Now morale is something that is extremely easely lost and not gained back fast. However that is not something you can balance out in a game. This will for sure give the feeling you lose all the time as a defender. Does not mean the game is not balanced, its harder to get a decent defender team that keeps working together even if they “fail” a bit.

Over all I think the balance between factions is pretty decent. Its just the sheer ammount of explosions that is still bugging me in my games. Just not nice to set up an attack or bunker in for defense when 1 good pilot can destroy every single dude on your team.

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Are you a Normandy main? Explosives are stronger there and there are more points located on ruined houses or just plain out in the open in that campaign.

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Normandy is the worst the game has to offer, both as far as content and the main playerbases.
Had one that just rotated between CAS and radio squads today.

However it’s not an issue exclusive to Normandy.

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As well as all the spawn points. I wish at least those would remain when artillery and bombs come in. Let it be tank/infantry exclusive to destroy a rally point.

It depends. Sometimes art+plane spam can make the whole team not even be able to get into the objective and the match finishes in 8 minutes. LOL it helps when you want to get main battle task done as soon as possible. Just sit on the plane and sightwatch

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Agree, victory or defeat depends a lot on whether enemy team has arty spam squad and many arty operators in general. Sometimes 4 or 5 arty strikes get called in at the time, completely blocking defenders path to objective,while enemies just rush in and capture it with no resistance. If team is very passive and don’t make counter-pushes it’s almost certain defeat against arty/mortar scenario

and if the team is very active and makes counter-pushes it’s still certain defeat because that time they died to arty spam

This thread is giving too much credit to arty and plane spam. Yes it’s a factor victory but not the sole factor…

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well last 5 matches in a row for me playing normandy:

both top players from both sides were using planes non stop.

ground forces cant fight off planes, and arty is not dealing enough team dmg to not spam it on capture points.

I think the main problem is not on defense/offense.
More and more player unlocks and upgrades radio squad, bomber planes, so they use it more and more.
Infantry has no counter on these at all, so they can use limitless, without any penalty.
This game became an explosion-torture.

And the game gives more penalty:

  • bunkers and houses don’t give much cover
  • map shows incorrectly the artillery red circle, I’m getting damaged even if I out but close to the circle.

On top of these we have the stupid, stupid bots.

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yep

they generally have to be a bit more organized than the attackers to do so tho - which means having a team that works as a team…

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Completely agree with you. Playing solo as Allies in the Normandy campaign is easier than playing solo as Axis Normandy.

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