recently i had an idia of new capturing game mode, lot like current capture & hold game mode.
so - in this game mode, each faction starts with half of map already caputed, players spawn, go attack, but when one faction captures point , the faction that captured point gets additional reinforcements, the other factions loses reinforcements, if the other faction re-caps the point, reinforcements stay the same
reinforcements are spend on spawns (of course), a faction wins if other team loses all the reinforcements or if they captured all of the cap zones.
There should be bigger number of cap zones.