In order to balance different campaigns, most analog weapons became identical.
So after the merge devs can return them to their more original features like :
Smg recoil and sway is higher irl and changes depends on weapon
Semi autos were more clunky and slower irl and also some of them had higher recoil than others.
Different reload and aim time for rifles
Little bit slowed reload animations for every weapon and grenade throwing
Every weapon feels excatly the same nowadays
Some things will have to be tweaked for sure. Like mp40 Stalingrad and mp40 everywhere else.
I wonder if Stalingrad lmg stamina draining system will remain, or Stalingrad high recoil for German made lmgs only 
We will see.
Reload should be slower than now.
- and I hope higher damage of smgs.
Same caliber same damage would be interesting. Of course, I doubt it’s possible in this (arcade) type of game.
I really want all weapons to reload much slower. I find that oddly satisfying honestly haha. More accurate anyway
Please dont insult arcady games by comparing them to enlisted.
Even in cod and bf you can feel and experince the unique features of weapons you use.
Did you get to experience random weapon jams before they were removed? Lol
I thought it was a cool feature, only because i have experienced those jams many times before hunting…annoying as they are
sadly no XD. Jams would bring an interesting dynamic though
Also, most of semi-autos (even with full-auto modification) should be reloaded with stripper clips