I was making a mod ‘Terraformed_Moon_III’ On normandy_smn_2x2 that I replaced the level_blk of to be battle_of_moon, I added battle box zones to it for the axis and saved then restarted. Now it comes up with this:
Then crashes within a second.
I have a backup that I made but it is very outdated (from when I first made it the moon map)
here’s the scene.blk file:
Terraformed_Moon_III_.zip (152.1 KB)
Also just in case it’s useful here’s the manual backup’s scene.blk file:
Terraformed_Moon_III_Backup.zip (54.6 KB)
Thanks in advance to any one who tries to help
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So i just need to help you change the level__blk back to normandy 
Easy!
Edit #1: Actually not. I am tracking down the template that is causing the crash - by removing everything until it loads and add things back one by one to narrow down on the culprit.
Edit #2: I have narrowed down to around 100 templates left, between lines 1 to 841, seems to be one of the many tanks you placed, not the battle area boxes
I have located the problematic template
entity{
_template:t="jp_type_2_ho_i_forest_fourcolor_battlepass_premium"
transform:m=[[-0.984127, 0, 0.177466] [0, 1, 0] [-0.177466, 0, -0.984127] [-453.469, 228.454, 427.222]]
destroyIfNoCrewLeft:b=no
vehicle_seats__restrictToTeam:i=2
team:i=2
"animchar__objTexReplace:object"{
"jp_camo_willow_green*":t="jp_camo_warship_grey*"
}
"animchar__objTexSet:object"{
"type_2_ho_i_turret_c*:object"{}
"type_3_chi_nu_body_c*:object"{
"type_3_chi_nu_forest_fourcolor_body_c*":t="camo_skin_tex"
}
}
}
After removing this from scene.blk, the game no longer crashes
I believe this line "type_2_ho_i_turret_c*:object"{} is problematic, let me run some test right now
Edit: Yes, it is indeed the issue with the empty object!
If I comment it out that line, it will load
(“//” tells the game to ignore anything behind that in the line)
I will pass the scene back to you in private message, please check your inbox for more