I won’t lie, this game has been a lot of fun and it’s still beta so a lot of things will be getting tweaked, I hope. So, here’s what I’d like to see happen
I reckon the end goal is to see the game play like this: The player gets to have heroic moments of mowing down squads, but the AI shouldn’t be too stupid.
The much coveted Arty rework
-Instead of click anywhere on the map. The arty calls should be spotted. Now there should be various ways to do that. Right now, 1-2 radio squads with the upgrade can easily pin down location or two due the ease and low cooldown with arty spam.
-One is to give radio operators binoculars, you point and boom. This would open counter play as the radio operator NEEDS to have a visual. Alternatively, maybe a marker smoke that needs to be thrown. Basically how Enemy Territory handled radio’ed in fire support. (You threw marker smokes for air strikes, bino’ed for arty)
-Second idea is to tie it to the pings. Radio operators can only call strikes pings, with bit of leeway. This also would give more option to counter play while keeping the “backline” aspect strong. Heck, even promotes more usage of pings.
-Third: Just… don’t make the frequent strike upgrade so strong. 30 seconds cooldown means around 11 seconds of downtime. Something like a minute of cooldown or even two minutes with the upgrade should help a lot.
Infantry and AI related shennigans
-Infantry Rearming zones. Now, I mention this first. These would serve as way to reload some specific weapons. Like rifle grenades and mortars. Also, way to stock up on regular ammo in case you don’t feel like suiciding and all friendly ammo boxes are destroyed for the time being.
-Enable friendly fire for big explosions. Probably needs a way to keep track on intentional friendly fire. Too much team killing and “High command” prohibits you from using big guns
-Mortars unable to stock from ammo box. It’s just so cheesy to park somewhere safe, slap down ammo boxes and just spam mortar fire all round long. You’ll pin down location with impunity and if you are savvy enough mortarman, you can rack up a respectable kill count with less effort than that one pro player with bolt action and reflex shots.
-With friendly fire for mortars, there needs to be way for the mortar player to mark their intended targets. When you have deployed mortar you can put special “Mortar zone here” mark on a map… Or alternatively, allies get the mortar mark on map the instant mortar is fired.
-The “Attack Armored Vehicle” order should make PIAT/Sturmpistol equipped squadmates switch to them. Maybe make the range when you can issue that order longer if you have said soldiers in your squad. Would make bomber squads more terrifying or if anything, the bomber charge would make it less obvious who is the player actually aiming for sweet spots.
-For AT rifles, same thing, but even more range?
-Coordinated grenade throwing. Not sure if it’s planned in the upcoming orders, but ordering your squad to prepare grenades (They’d switch to a grenade type you are holding if they have any), you throw the grenade and the AI tries their best to throw theirs too to roughly same location with huge dispersion. With luck, they might even get their grenades through a window too!
-Low/No ammo indicators in the squad icons. Just so you know that your AI buddies need more ammo.
-LoS Respect. Probably in works, but nothing more infuriating than AI sniping you through few bushes just because you alerted them with your dummy thicc garand ping, ain’t it? AI has spurts of being way too accurate with their fire anyways, oddly enough it’s the regular infantry men with starting guns that do this. Sure, there’s plenty of players who can snipe reliably with iron sights, but you can tell those apart from the 360 noscoping snipebots.