Building rebirth points should not be known to the enemy through menus


When you build a fortification, the project score will be +1, which will be displayed in the menu bar and your enemies will know.And every time your rebirth point is used by teammates, your engineering score will be +1.

Smart players will know whether your team has built a rebirth point by changing the score!

Although the construction of other fortifications will also increase the engineering score, which has played a confusing role to a certain extent, the bonus points of the rebirth point are obviously regular, which will lead the enemy to know the existence of the rebirth point through the menu at the first time and take action, which is unreasonable, because they are not based on the information obtained by observing the battlefield!

Please block the enemy’s engineering scores, which will make the game more interesting.

3 Likes

And theres another problem. Artillary and bombers.

Now everytime I respawn I got tons of bombs at the same time and my whole squadron is killed in a second.

I think respawn point should be protected against bombs.

But we are talking about angry kids, I mean, players that will say this is a skill issue.

1 Like

Only noobs team don’t build rally point in the game, you can already assume such point exist if enemy is not noob. Basically no one will stare at the scoreboard just to see if there is a spawn point or not, they will know it by seeing enemy arriving the cap zone rapidly.

By your logic, why don’t just hide the enemy scoreboard entirely since you won’t know how enemy perform in real life.

7 Likes

an engineer point does not mean a rally point

2 Likes

This is only useful at thr beginning of the match, after that it doesn’t help

The scoring law of the assembly point is extremely obvious, and its score growth is slow and average. I don’t think any player should build some other fortifications in order not to let the enemy know that he has built the assembly point.

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That is, you won’t. It is impossible to deny the existence of the problem by relying on the so-called “xxx won’t do this” to avoid the problem.

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According to your logic, why not directly mark the positions of all enemies on the map, because you can’t know these through the menu in real life.

It’s simple, because marking the enemy’s position will upset the balance, so you can’t see the enemy’s position on your map.

The problem I raised is similar, and it has the possibility of destroying the balance, although it has little impact on the balance.

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You already said this had little impact on balance , then just let it be.

It is two completely different thing LOL.

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it is

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As I said, we are talking about angry kids. They will not improve the game. They just will be kids.