Buff Sniper Squads

Sniper squads are some of the first unlockable squads you get in enlisted and currently they are a bit of a newbie trap. Let me explain at the moment other squads like MG, Assaulter and TT engineer squads have more soldiers in the squad and are able to deal with various challenges on the battlefield and preform a number of different tasks effectively.
I suggest a two part solution.

  1. Increase Sniper squad size.
  • yes 6
  • yes 7
  • no leave it at 5
0 voters
  1. Increase or adjust the number and type of specialists available in a sniper squad.
  • Yes ( 3 specialists)
  • Yes (better specialists eg engineer+radioman)
  • No Leave as is
0 voters


Thanks for reading and voting :peace_symbol:

2 Likes

I should mention this isn’t a fresh idea it’s just one that came back to my attention when trying to swap AT for and engineer (which I can’t). @Slakrrrrrr made a video/videos on how sniper squads could be improved and @ParaDivision made a video a long time ago on how to play snipers which pointed out the weakness of the squads amongst lots of other good info on snipers.

2 Likes

I’ve had my own thought on this and what would be in order i think is the ability to have a faction specific building that marks enemies systematically around it. Sort of a scout beacon. It will automatically spot ranges for mortars.

Adding onto that. I think mortars should be a class you can tell to stay far back and have them either fire at will or mark to fire on the frontline, until they are empty on completely from ammo storage. This would make these 2 classes sort of mesh together to where the spotter would auto target enemies and the mortars in “fire at will” command will systemtematically fire at those marked targets. This would also work with manual spotting, while being less accurate, it still would make mortars so many more times useful. Then a random class.

But i do agree that snipers should get a change. The current state of snipers feels just like a rifle man squad with less members with a scope on it. Nothing important or special.

Genuinely, delete sniper squads… have them only as a specialist.

like someone told me about marines, but that is what they were. they were small uits or even one man, what do you want them to have every specialist’s class i can see it ww2 a medic in a sniper unit.
the problem is that like mortars, snipers can fight outside or near outside the range of others. sorry but i do not need snips with near infite ammo, or calling in rotating artillery strikes because a single sniper squad is farming kills without doing things like defending or taking the point.

that being said for balance they could have more members so long as they have three snipers. its not just a scope its the ability of bots and players to hit bots and players outside the range of most bots and players to hit back.

It would be good if we could keep the squad size at 5 and use a composition with 2 engineers and 1 anti-tank soldier.
Allow players to choose between having three snipers or adding one engineer.

a cant build ammo boxes
b cant carry ammo bags
that is either or not both
fine with building rally points and obstacles
but i dont want sniper squads with more ammo than a rifle man squad

2 Likes