Buff Mannlicher M1895

I’ll start with a comparison table of the Mannlicher’s key characteristics with its direct competitor, the Winchester:

As we can see, the Mannlicher is inferior in absolutely every way; it simply doesn’t have a single advantage.
This has always been the case, but previously, it wasn’t a fundamental issue, as other bolt-action rifles could easily be used in place of the Mannlicher without significant loss of effectiveness: its increased rate of fire didn’t outweigh the entire host of other disadvantages.
However, in the “Forest Shadows” update, the ability to remain aiming between shots was added to a number of weapons, including the Mannlicher and Winchester. This made these rifles a clear meta, elevating them to an unattainable height above other bolt-action rifles and even some semi-automatics. Therefore, the Mannlicher’s objective inferiority compared to the Winchester has since become yet another balance issue.

What can be done in light of the above? There are two options here: reduce the Winchester’s stats to the Mannlicher’s level, or improve the Mannlicher’s stats to the Winchester’s level. I don’t want to nerf the Winchester, so let’s move on to the second option. Specifically, I propose:

Increase the Mannlicher’s damage to at least the Winchester’s level. Currently, at long range, the Mannlicher often produces white markers or simply drops players, especially when the enemy has equipped all their soldiers with body armor.

I can’t say anything definitive about Velocity—I’m not a weapons expert—but if this stat could be increased, it would be great. Velocity directly impacts accuracy and the lead required for a moving target.

Reduce reload speed: both for the entire magazine and for reloading multiple rounds.

Recoil would also be reduced, especially horizontal recoil, but it’s not that crucial, especially if the following point is implemented.

Make the Mannlicher’s Recoil Control 100%. Bolt-action rifles have a parameter called “Recoil Control,” which can be either 100% or 0%. In the first case, the reticle will attempt to automatically return to the target after firing. In the second case, it won’t; you’ll have to re-aim manually, which, in the case of the Mannlicher, negates its rate of fire. Therefore, this is one of the most important points in this thread.

Reduce the Mannlicher’s dispersion. If the developers don’t find a reason to increase velocity, they can compensate for this by making the Mannlicher’s reload time or dispersion lower than the Winchester’s, so that both bolt-action rifles have their pros and cons.

To avoid unnecessary debate in this thread, I’d like to point out that all the points are intended to bring the Mannlicher up to par with the Winchester, not make it stronger. Therefore, proponents of true balance shouldn’t have any issues with this topic. Moreover, let’s not forget that the Mannlicher is currently also playing against the 10-round Lee-Enfield with a similar aiming system, meaning the above-mentioned improvements are more relevant than ever.

Please support this thread so it gets to the developers sooner. :handshake:

Buff Mannlicher?
  • Yes
  • No
0 voters

Agree with this.

As side note, got some whitemarkers with this one too.
Was the shots beyong 100m ? I guess, but since the datasheets doesnt exactly show how much the dmg drops after 100m quite hard to tell is this somekind of new feature or extreme dmg drop.

Yes.

Possibly, but its damage is still slightly higher: 25.4 (20.9).

m1895 damage could also be slightly reduced to 25 or 26. its got a shorter barrel than any of the full sized mosins, yet it deals more damage for some reason.

I hope we get a scoped M1895 at some point.

Who here would have rather seen that in the tech tree over last update’s boring KE7 copy-paste?

  • Aye
  • No, Germany for some reason needed both the MG 34 and a BAR analogue in the same tech tree
  • No, I don’t like either weapon, or just don’t like the M1895 Sniper
0 voters

You see, the more sniper weapons a faction has (especially good ones), the more snipers they have on their team.

That’s why I’m actually glad the Germans and Japanese don’t have semi-automatic sniper rifles at 3 BR.

I think the best way to buff it is to increase its rof and damage.

In my opinion, the most useful thing would be to reduce reload time, dispersion, recoil and add Recoil Control 100%.

But your putting your thumb on the scale, most of those stats don’t matter. Only damage and Velocity matter for the long range shots.

Also, both are bleh when compared to the Lee-Enflied.

Yes! and move the other snipers to BR I

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This means there is no problem in improving these characteristics to the level of Winchester.
You see, when one weapon has a worse stat than another, that’s fine. But when one weapon has worse stats in ALL areas, that’s just ridiculous.

For some reason US needed tiger 2 counterpart when having p-47 in the same tree.

See, you think this is a smart counter, yet you’re leaving out that the Super-Pershing was not copy-paste and there is no balance need for the KE7.

Ignoring the madsen, which should have the same sprint factor as the others germany was the only nation without a lesser weighed down MG… i’m referring to the 75 sprint factor that bar gets compared to germans 50

So at the very least… there is a reason.

And using the KE7 aggressively is much more friendly than the mg 34.

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  • FN Model 30.

  • Browning Wz. 1928.

  • Lathi-Saloranta M/26.

Also two MGs with 65% sprint factor.

Still not remotely comparable, though.

Super-Pershing was added because the US needed a KT killer, that’s not the same as it filling the same tactical niche as the KT itself. The KE7 is not the “BAR killer” of Germany. They already have the MG 34, and what’s more, it doesn’t even fill the niche of a “Italian MG” since it wasn’t used by Italy either.

Boring, senseless copy-paste.

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You don’t find it a little disingenuous to mention battlepass premium and or event weapons when tech tree additions are of discussion?

However i could be mistaken on the mg 13 and breda if thats what you were mentioning there.

Nah not even… both of those have the same sprint factor of mg 34… same situation as madsen.

I think it was to introduce a more aggressive mg for germany… and honestly just copy paste really but thats the role it fills in game.

I’d much rather use the KE7 than mg 34 for the way i play

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I do not.

The MG 34 is a entierly serviceable (“excellent” in my opinion, but I’ll be charitable and downplay it). There is no balance argument to be had, you’re arguing for one stat, that’s not balance.

There are options, especially if you play the game, and if you think one factions options are limiting for the exact gameplay you want to have, you are free to play another faction that has it as direct access.

Besides, you never specified, so it was open ground.

All if this still doesn’t change the fact that the KE7 is a copy-pasted weapon with no evidence of usage.

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I didn’t think it was possible to get any more ignorant than me… i’m just poking fun here mind you

But the lee is stil much better than both …