AI is very weak, they take forever to react, they don’t hit, they get slaughtered even by mediocre players - which is a good thing for beginners,
having very easy AI helps new players and casuals to learn the game…
…however, for someone like myself I get bored by fighting bots - they are way too easy and nothing but cannon fodder.
So why not increase AIs deadlines at high BRs, its where us “sweatlords” are playing anyways.
I miss CBT AI, they made me feel like I was part of a big battle.
Agreed. The high BR AI could have a faster reaction time.
It used to have a faster reaction time, so it should be intentionally nerfed now.
Time to unlock their true power.
I still think that AI should scale according to your skill. Short version:
You kill more = enemy AI shoots you with more accuracy
You kill less = enemy AI often misses you
In both scenarios AI is very agressive and shoots often.
Interesting thoughts, but to be honest, does a good player need to have stronger AI than a bad player?
Seems a bit too easy to “snowball”, dont think this could be done, especially considering that “ranks, points and stats” don’t necessarily represent the “skill” of a player to begin with.
Exactly the oposite.
You mean that good player would have stronger AI in his squad.
But I mean that better player would fight against stronger AI.
I edited the message to make it easier to understand.
Just take player’s K/D when he plays as infantry. Good enough for crude skill measurement.
(There are more conditions I’d put here but I want to keep it simple as most ppl and devs don’t really care.)
if you’re killing a lot your position will be reported, (and you probably shoot a lot too) so enemy AI has more chance to detect you in the first place and then kill you, so it’s reasonable to add this, the biggest issue though is that you’d take away racking up kills which enlisted is very known for,
personally I’d like enlisted to be big battle you’re part of rather than you’re super soldier brrrrrrr so yeah
How about just giving a cover system like cod 1 did 20 years ago ? Main problem is they cant protect themselves not necceserily killing less.
Not reacting bot at open = passive monkey to be shot
Reacting bot at open = hyperactive monkey to be shot.
AI is so bad right now, that I often set them not to attack - because then they don’t stop in the middle of an open field just to shoot at someone they wont hit no matter what. they are 100% cannon fodder to me.