I am not an active forum user, and I usually don’t care enough to throw my opinion out there, but this last update is really rubbing me the wrong way. One of the cornerstones of this game is authenticity, and yet despite setting up an 100% authentic Pacific US lineup to aim for jungle combat, I’m stuck divebombing Germans in Normandy with a light blue carrier-based fighter. This is just an example of how the new merge undermines the supposed coveted historical authenticity of the game. I don’t understand why this change was needed, as matchmaking didn’t previously seem to take that long and the matches felt mostly fair. Another example is hopping into the Moscow campaign for some semi-rural fighting with older weapons, now to be shoe-horned into the dense urban environments of Stalingrad or Berlin, when that may not be what your current squad lineup was intended for. The choice of theatre greatly influenced the type of squads fielded, and I feel that level of control has been taken away from the player. This same change happened in the past with WarThunder where they shifted from historical faction vs. faction combat to mixed faction, and in my opinion, the game lost a lot of appeal because of it. There’s a real possibility I haven’t given the new update enough of a chance, but the loss of control over where I get to fight combined with the buggy loss of cosmetics has really put a bad taste in my mouth.
Im just saying they should’ve listened when some of us had issues with historical accuracy or maintaining atmosphere
Now I’m starting to see Panthers in Stalingrad, Pumas in Moscow, FG 42s in Stalingrad, and Italian Paratroopers in Normandy
I am hopeful they are able to rectify this situation. We and especially the devs have to know that nothing needs to stay set in stone. They can work on it. They can always make a change
I’m hopeful as well that enough people will speak up about this. I tried a few more times to force my way into a Pacific map with the lineup I chose as an experiment, but still got forced to charge across France as Marines with Owens, Reisings, and M1903s. What is the point of going the extra mile to get tank armor thickness historically accurate to the millimeter if we’re being forced to run weapons and squads in theatres in which they weren’t intended to be deployed to? I’ve loved this game since the beta, and I’m really not trying to whine, but geez I feel like they really tripped over their own feet with this one. It was just a really weird choice.
Map preference would have fixed this, just saying
It would have been possible to build a loudout that would guarantee a campaign given preferred and undesired maps for each weapon