Ok on the maps you get pushed back. I have more then once spawned in, the spawn point move and now I am OB. I run as fast as I can to get out. But my bots all die.
Other times I spawn in someone traps the bots. And When I get to far away. they just all die.
Ok, human-riddle, that’s an interesting suggestion. I mean, I don’t know what the suggestion is, and that’s what makes it interesting.
True. Sorry I suggest fixing the spawn points. And or fixing bot behavior so they can get out of spawn traps. Or at least not die to being to far from you. I mean what I got a umbilical cord on me and they get to far they die?
I hear your pain, but to be fair, bots not being able to leave the spawn is not the indended behaviour. At least, I hope it isn’t 
Them dying because of me being too far away has never actually happened to me. Or maybe it did, but I just presumed they died to something else. So, the fuckers miss me so much, their tiny hearts explode? Didn’t even know that, honestly, will try and test.
“Bot-cage” spawns are a terrible practice in squads mode right now, where people (intentionally or not) build spawns in places like 2nd floors, attics, or areas where it is difficult for the bots to get out (sometimes even adding sandbags & barbed wire to make it even harder for bots to get out), eventually trapping them near the spaws in order to “keep a reserve available” because, they argue, “bots suck”.
I’ve suggested adding elevation markers in the map for spawn-points (so that people could avoid it) or just prohibiting spawns from being built on high elevations (such as 3rd floors, etc.), which would prevent a large part of these bot-cage spawns.
As for the left-behind spawns on Invasion matches, it could easily be fixed by auto-destroying all spawns in a certain radius after the capture of a point. Spawning in a forward position just to have your entire squad killed by the retreating map has happened to me and I think it should ideally be removed, though I have personally grown to enjoy these, as I love to spawn behind the new enemy lines with my assaulters and just smg the hell out of everyone from behind before the maps closes upon you. Plus the advancing enemies can always spot those forward spawns and destroy them (I have done that multiple times. I really wish for there to be an experience bonus for destroying spawns - if there isn’t one already - as I sometimes go through some lenghty risks in order to remove threatening enemy spawns).
I’d rather see the magical zone fixed. It moves way too quickly and to far, I’ve lost count of how many bots I’ve lost to the dark magic of the zone.