Just some ideas, and Im interested to hear more!
-make them stay out of planned fortifications every time, while engineer building stuff.
-make every trooper able to plan fortifications for the engineer bot so players wont waste time for hitting the air with the hammer
-If the player would place multiple plans for fortifications give command to order the bot engineer(s) to build them all one after another.
-almost nobody using shovel, make players able to plan a trench or a hole so the bot engineer can dig it. (and make us able to charge with shovel pls)
-in all my play time it was never occured to me, that the second pilot actually taken down a plane (wich chasing me), while I was shut down 1-2 times by the call-in bomber squadron’s bot second pilots. I suggest to improve second pilot’s aim that way: as the plane is chased longer the pilot’s aim gets better, and eventually they can shoot directly the enemy pilot after a while if he dont break the chase for some time.
-make players able to call in a storm of grenades from his squad’s bots. it would especially make more useful the smokegrenades I beleive. If I always take one soldier to throw one it takes too much time grabbing everyone and pointing them at the action and run 10 meters towards and throw, this should be faster.
-Give players the command to have all the squad reloading at once. It’s so frustrating to change to another soldier and it has 1 ammo in his magazine. It would also spend some of the unused time preparing while reaching the battlefield. (I know I can switch to each person in the team but it takes too much time especially when there are more weapons to reload.)
-Make medic bots immediately run towards downed squadmates and healing them.
-Make bots able to grab and push AT guns to a direction without the player pushing it so the player can cover the movement.
-Make able the squad for bayonet charge, the bots would follow the player (with the same speed) and prioritizing melee in combat. This would help players to better use bolt-action squads in buildings and enemy players could be aware of the charge from hearing all the shouting so they could have a chance to prepare. This would make us more confident to bring our team with us while assaulting a building because for now bots are useless there.
This didn’t use to be that way, they broke it, so that later they can fix it and say how they are making this a better place 
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The one thing I really want to see the bots doing, in addition to some of the things you mentioned
Is to have some situational awareness to take cover, and behave like an actual squad and like an actual soldier
so they look for good positions to take up nearby with cover and they don’t immediately make themselves obvious targets to the enemy
if they just behaved more like soldiers instead of like dumb ass clowns, that would go a long way
also remove the stupid fall damage, it still drives me crazy that they still design characters in this game that are supposed to be soldiers and instead feel like they are made of fragile glass when jumping down from a small height that any soldier would easily handle
make it a perk, I don’t care, just make soldiers that don’t have fragile ankles, knees and hip joints like they are 80 year olds
While I do use the shovel, I very much like this suggestion!
Tail gunners and AI gunners in general (including frontal gun pods) do seem pretty ineffective USUALLY. I think first and foremost that hit markers need to pop up when they are indeed hitting their target. I also agree that they should get more accurate the longer they have the enemy in their sights.
This is a double edged sword. While it MIGHT be nice for using smoke grenades, smokes are rarely used and still would likely be rare to see. This idea would likely just lead to more grenade spam which is bad enough as it is.
100% agree. I really like this idea. Perhaps to add to it, When near an ammo box the AI will automatically use it to refill any ammo that is missing. (I know that they don’t consume any ammo themselves, which to me is a really strange function, but my suggestion still stands if you have used them at all.)
They are already supposed to, and they do for me from time to time.
While this would be nice, those things are a pain to move as they get stuck on things constantly. AI have enough pathfinding themselves on foot, let alone trying to push one of these.
(Perhaps you can give them the order to push in a straight line though? I sometimes use them as a shield to push up with, and being able to give that order and use my rifle or MG as they push it would be nice.)
I could get behind that. To simplify it, I’d suggest that if the player starts to bayonet charge, the AI should as well. In addition, if they have an axe equipped (which functions as a replacement for a bayonet), they switch to those and use them.
The recent update actually did make them take cover more effectively, so they ARE making progress on this.
I think you are forgetting how much extra weight is on these soldiers. That “small height” really is NOT that small especially with an extra 40+lbs of weight.
I could agree with that.
rather the game represent the soldier jumping without the weight, such as skipping over the part where they would drop the weight first and then jump down without making themselves injured like they got shot
the game clearly has no issues being arcade in many other sections, why choose this as the one thing to be realistic, but even failing at that
You don’t even take THAT much damage from a “small height”. You can jump out a second story window with usually no fall damage at all. So I’m really curious:
What is YOUR definition of “a small height”?
we must be playing a different game, I’ve dropped from the second level of a building and go from full health to virtually no health, sometimes even just small shacks, dropping down from the roof does damage
it’s just a joke the way it is right now
I am not saying you should be able to jump from the top of a hangar and be ok, but right now, it’s too sensitive
sometimes running and jumping from a small angled hill with hardly any height does damage
there are games out there where the guy knows to just slide down the hill and not break his ankles everywhere
and why is it we have the ability to climb up, but no mechanic to climb down
On Normandy, where I have the most time spent, I can take a running jump out of a second story window, breaking through the window as I go, and never sustain more that 15-20% hp IF any at all.
Berlin and Stalingrad definitely have some strange locations here and there but generally not too bad. I just figured it was a weird interaction with certain rubble piles.
Tunisia there are steep holes and such that obviously can be fatal drops.
Pacific the only times I’ve ever had issues is going off hangar roofs and upper windows.
Moscow, I think there is only 1 or 2 locations I can think of that actually might be an issue.