I played a game in pacific who USA attack with their 1000 points, but they losed their point very slowly we make many kill but point decreases just few.
we finish game with 2 points in 48min with the time not the frag! and we chain kill .
Nothing changed in this regard. But same games, the enemy doesn’t charge constantly the objective and stays far behind hidden. Although you get a lot of kills over the time, it doesn’t reflect the playstyle of your foe.
Long story short:
If the majority of the enemies decide to lay back and get kills from distance, the match gets boring for the defender and takes longer to win.
If the majority of the enemy charges constantly the objective (without success) the game is shorter as the tickets drain faster.