im gonna elencate all the problems i can find so you can adress them ALL so you can have your perfect game in which is all perfectly how you all devs want it.
remove the jump soldier didnt jump random in ww2
give all tanks proper ammunition and dont tweak pen values
no more than 90 round on every soldier give a desingated soldier the role of a ammo transporter
no more sprinting soldie didnt sprint randomly in ww2
mg gunners should walk slow and not being able to run nor prone
aircarft should have realistic ammo load and rearm at airport only
no equipment out of the ordinary : no fg42, m2 carabine, m1903, pistol, swords at every soldier ecc ecc
no medkits 1 shot of every weapon and your dead
no stars on weapons
no upgardes on soldier
no artyllery operator
no infinte ammunition on stationary mg
no rally point, aa guns, at guns
this is all that is in my mind rn, so do all this things just bc this NEEDS to be a realistic game afterall no?
Walk slowly, yes, and they already move slower than other troops in the game. And what do you mean, no prone? Going prone with an MG is something that was very much done with MGs in WWII.
Agree besides jumping wasnt even invented before munchen olympics 1972
Definitely agree its common knowledge that regular human cannot carry more than 60rounds of .22cal.
There definitely wasnt running during ww2 rather 1800 style musketeer fights that were settled at open fields.
This, mg42 for example weights about 12kg empty no human ever has been able to run with under such weight. Even less proning.
Agree, even a scratch to shoulder from pistol should be enough to kill just like IRL and just to step on next level you should get banned instantly when you die. No respawning.
Agree artillerys were totally random during ww2.
Yes AA / AT guns are totally fictional and never existed.
For Realism, PLS add deployment costs system. and Revoke all weapons nerfing(Artillery, Bombs, HE, Guns, etc.). This is at least better than the current situation. I’m tired of thinking about this problem over and over again, and I can’t think of a better solution.
It is impossible to deploy a large number of advanced weapons on a large scale in the real battlefield, such as the FG42 on the beach of Normandy and the German tanks shooting at each other with destroyer ships on the beach.
And the realistic battle commander will not waste precious weapons and equipment like the suicide planes in the game. Pilots are difficult to train.
Dev may want both game balance and “return to reality” as a signboard.
In fact, there is no real balance in the current game, player vs robot, Normandy beach.
Now there is no diversity in the game. For advanced players, only the largest number of soldiers and the highest level of weapons and equipment are required. Repeated over and over again on the same map and offensive line. Until they play a new game, as my friends, they are all advanced players,
The purpose of nerfing rebirth point distance and nerfing weapons is to increase the diversity of the game. In my actual experience, these updates did not achieve the two goals of balance and diversity.
Enlisted’s cousin, Cuisine Royale has a good diversity of games, but it’s a pity that players don’t like too much magic, zombies and complex skills. It would be great if the advantages of the two brothers were combined.