Better map destruction!

I sincerely hope the devs can make improvements: reduce the durability of small obstacles so standard weapons can destroy them; remove stuns and slow effects caused by obstacles; fix the indestructible model bugs to enhance the overall gameplay experience.
  • yes
  • no
0 voters

Here’s my take on the environmental destruction and vehicle movement in the game. Most obstacles can barely be taken out by shells and have to be run over instead. What’s worse, the leftover debris will slow vehicles down, which is totally unrealistic.

To make matters worse, even satchel charges fail to cut down trees on maps like Berlin, Stalingrad and Pacific theatre.

In contrast to War Thunder, you can only destroy trees by hitting their roots here. Many trees block your view and there’s nothing you can do about them. Running into bushes or rocks will stall vehicles for 1 to 3 seconds, just like hitting a solid wall. What’s more, rubble from collapsed stone walls may even jack up tank hulls. In real life, WWII tanks could easily plow through such obstacles at full speed — a far cry from what we see in-game. There is also a bug on the Normandy map where indestructible wood fragments block the way.

Vegitation and cover have far too much health. Regular weapons cannot destroy them, which forces close-quarters combat.

3 Likes

Trees, I don’t understand how trees can withstand a 152mm projectile but not a 50kg bomb.

Edit: I had read the title and already started commenting, but yes, especially the small obstacles, but the trees man… that’s my main problem.

2 Likes

This is clearly a deliberate adjustment made by the developers. Anyone who plays War Thunder, or even anyone with basic real-world knowledge, knows that rounds from 12.7mm and 13mm firearms can leave wounds as big as a bowl when hitting a human body. A sustained burst of such bullets is more than enough to take down and penetrate targets.

This issue first emerged a while back on the mostly flat Moscow map. Both sides extensively used heavy machine guns and managed to cut down large numbers of trees. Deeming this inappropriate, Anton changed the game rules. Now trees can no longer be damaged by bullets or artillery shells except at their roots.

The same restrictions apply to trucks, cars, farm tools and metal containers. The only exception is that the underlying code governing damage to tanks remains untouched.

That’s exactly why I’m frustrated. Very often, tanks can take cover behind trucks. Thanks to their higher hull profile, they act with impunity. It has also become far too easy for tanks to shield their weak points, and the same goes for infantry. High-explosive shells simply get completely absorbed when hitting these objects.

1 Like

This is the mistake.
Enlisted tanks are slow as fuck.

1 Like

Yeah, it’s just too slow. That’s why in the game, these vehicles easily get stuck with TNT and explosives. Wheeled Pumas and British armoured vehicles can barely move on muddy or rough terrain. They’re even slower than tanks, so their mobility is basically non-existent.

Didn’t the production team previously say that the vehicle wreckage could be blown up by TNT? Since then, up to now, there has been no new information related to this. I think it might be either a limitation of the programming technology of the production team, or the game engine is just a pile of code garbage that they can’t handle.

Yeah, they did mention that.
By the way, did they ever follow up on the promise that ABC drivers could respawn and keep driving on PC?

I specifically tried it in the custom mode just now, but it didn’t work. Even when using the original APC squad and choosing to be born in the armored transport vehicle, it was still impossible to switch to the driver’s position.

1 Like