I was playing just now and I threw a moltov cocktail at the stairs which obviously lit them on fire. However, before that I commanded my AI to capture the point whose only way is to go through the stairs. However, there are 2 stairs on opposite sides of the building and I only lit up the one closest to me. Yet, my AI chose to go up the stairs that was on fire and basically killed itself. We need AI that can oversee things like these and that can sense these dangers and choose other ways to do something or just not do it. In this case, the AI should have gone on the other side of the stairs. I know it’s a minor thing, but it is something that would definitely improve the game and its gameplay
1 Like
these AI are machine learning, they will improve over time. They are already a whole bunch better than at the start of the test.
1 Like
they are machine learning ??? dam…
1 Like
I’m sure they will get better, but that’s only if us people let the devs know where improvements can be made and what issues still occur.
1 Like